Header banner Header banner

Beyond the Ice Palace

AL Mobile

Screenshot of the site on a mobile phone

Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button. In Safari on IOS, first press the 'share' icon, than this pop up appears. In Chrome on Android, you press the button at the top right, and select 'add to homescreen'. Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.

Written by ST Graveyard

March 31, 2002

Comments


I think "Beyond the Ice Palace" can be considered as the mother of the jump 'n' run genre. This very old classic was some sort of follow up to the legendary "Ghosts 'n' Goblins". It's the first decent platformer released for the ST. This game was in the first batch of games I played on the ST when I was a kid. And it was one of the few I was scared to play. Now, when playing it again after so long, I understand why. It's nerve wreckin! The story is the usual. The balance between good and evil has been disturbed and it's your job to get rid of the evil demons and save the people of the forest! Stupid story? Who cares?


Graphics

A very slick presentation, especially for its time. Remember we're talking 1988 here. The character animation is very good and smooth. Just look at the waving of the hero's hair! The visuals do look a bit "blocky" sometimes...


Sound

An eerie soundtrack by David Whitaker accompanies the game. It's nerve wreckin'. But that's what makes it so effective. Sound effects are decent...


Gameplay

You start the game at the top of a chasm. Here you'll have to choose your type of weapon. Either a throwing knife, a sword or a mace. Every weapon type has its ups and downs. Throwing knifes shoot straight ahead, maces are thrown in the air...It's your choice. There is also a special bonus. You're able to summon a spirit for a certain amount of times. A large head moves over the screen destroying everything in its path.


Of course, there are lots of things to make your life miserable. Chasms to avoid, pallets to jump on...And let's not forget the baddies. There are gargoyles, crawling giant trolls...But the most annoying ones are the blue demons, who re-occur now and then. These guys keep on following you and have to be hit more then once. But beware, they shoot back! At the end of each level there are some bosses, as in good platform tradition.


At the start of the game, you get 9 lives. Sounds like much, but trust me, you're gonna need them. This game is very difficult and frustrating, even if there are only 3 levels to finish! Programmer Dave Perry is known for creating a high difficulty factor and this game is no exception! To make it a bit easier there are extra lives, spirits, and other goodies to collect. Further on in the game you even get a magic sword!


Controls are a bit lacking. The character sometimes reacts slow in the middle of action. Firing your weapon can only be done in a limited amount at a time, which can get very frustrating! Also, it is impossible to move the hero in the air. But then again, that might be considered more realistic.


Conclusion

This is a pre "Turrican" platformer! A really good game for its time. But I can't stress it enough...It's one of the most frustrating, nerve wrecking experiences I ever had on my ST. So keep your stress ball at hand! :-)






Score
  • Graphics: 7
  • Sound: 7
  • Gameplay: 8
  • Overall: 7

Review Comments

Please log in to add your own comment to this review

Son Shu Shi

March 21, 2021 by ST Graveyard

What an accomplishment this game is. Created with such a small team, the result is really amazing. The game oozes creative passion. While the gameplay is really well balanced, it is a tough cookie, very hard from time to time with its moments of sheer frustration. As of level 3, timing becomes key. You will need to practice and learn the levels to complete this game, there are so many bad guys on screen it sometimes gets a bit hard to take.

Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

Currently 0 registered users online

In the past 24h there were 4 registered users online