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Badlands

AL Mobile

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Written by Lorenzo

July 31, 2001
Comments

Remember "Super Sprint" ? It was a great success in 1986, an arcade game by Atari featuring 4 little cars racing on a small circuit. Nothing special, but the game was fun and I've spent a lot of coins on this one when I was a kid. Later, two clones of this game were released; "Ivan "Iron man" Stewart's off road challenge" (couldn't they just call it "Ironman", to make things simple ?) and "Badlands", very similar to Super Sprint but set in a post - nuclear background...


Graphics

Quite good and smooth, even if there's little or no scrolling. Both "Super Sprint" and "Badlands" feature single - screen circuits, and so all you have to do is drive your sprite around the screen following the track. Anyway, this isn't a real problem, and there are 8 different tracks to see.


Sound

No digital FX, sorry... just plain chip music by Matt Furniss, but it's not bad considering its limitations. A few decent tunes and some "vroom vroom, bang bang" FX. Nothing more.


Gameplay

Well, to be honest, the arcade conversion was made by Tengen - Domark, the infamous duo who released games such as "S.T.U.N. Runner", "Hard Drivin'" and "Hydra", some of the greatest loads of bullsh*t in gaming history, but this one ain't that bad. It's not only quite good to see, it's also quite playable.


And it shows many improvements from the original "Super Sprint" game; this time it's not just a matter of being faster than your opponents, you can also fire bullets at them, avoid snipers and slippery oil puddles, pass through gates, jump across broken bridges and so on... nothing special, but it does provide a better challenge.


Of course, you can also improve your cars. Try to collect as many wrenches as you can; after the race, you'll be able to spend them and improve your car with better tyres, top speed, acceleration...


And what after you've completed all the 8 levels ? Well, you start back from the first track, but this time your opponents are much tougher, there are more obstacles and you race in the opposite direction. Honestly, this shortens lastability quite a lot; I would have prefered less graphical variety but more tracks, as in "Supercars II" or "Nitro". Anyway, this is still a faithful conversion of the original arcade game.


Conclusion

This game is good, very good for a few hours. Then, after completing all the circuits twice, you'll quickly lose interest... but it's still worth a try.






Score
  • Graphics: 6
  • Sound: 6
  • Gameplay: 6
  • Overall: 6

Review Comments

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Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

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Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!

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