Header banner Header banner

Indiana Jones and the Last Crusade

AL Mobile

Screenshot of the site on a mobile phone

Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button. In Safari on IOS, first press the 'share' icon, than this pop up appears. In Chrome on Android, you press the button at the top right, and select 'add to homescreen'. Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.

Written by Lorenzo

September 8, 2001

OK, I think all of you guys have already seen the movie at least 3 or 4 times, but if you haven' t here' s a brief summary of the plot: in 1938 Adolf Hitler, his sights still set on ancient artifacts, has his henchmen searching the globe for the holy grail. You are Indiana Jones, son of the famous archaeologist Henry Jones, and an archaeologist and adventurer yourself. When your father disappears, on his lifelong quest for the Grail, you pick up where he left off, hoping to reach the sacred cup before the nazis do, and possibly rescue dad in the process...


As in any self - respecting Lucasfilm adventure, graphics are in the upper part of the screen, while the lower part contains the "Imuse" point & click interface commands. They' re quite well drawn and colourful, and nice to look at; not as good as in Monkey Island anyway, but surely much better than Loom or Maniac Mansion. A little flaw I' ve noticed is that there aren' t as many objects you can interact with as in the other Lucasfilm adventure games. But anyway, maybe I' m being too picky... good graphics, anyway !


The famous Indiana Jones theme, alone, makes up for the terrible music of this game. But I must say I' ve heard better tunes on my Colecovision...


The programmers had a choice: they could have made a faithful transposition of the movie, with the risk of making the game too easy to complete for people, like me, who' ve already seen it 4 or 5 times, or making an entirely original game, using the "Indiana Jones" name just to attract buyers. But, thankfully, the game actually manages to follow the original story AND to add something of its own. It' s playable, thoroughly enjoyable and faithful to the movie. Strange but true !

The game is also harder than most of the other Lucasfilm adventures, IMHO; there aren' t many problems or puzzles to solve, but they' re much harder than those in, say, Monkey Island. Indy & TLC also features some arcade scenes, but there aren' t many, and you can always avoid them using your brain instead of brute force.

If I' m not wrong, this game is also the last one to feature the handy "Imuse" point & click control system, later substituted by Monkey Island' s "Scumm", basically an improved version of Imuse. Surely, this game is not as good as Monkey Island, and it surely lacks its sense of humour, but it stands high and proud if compared to titles such as Maniac Mansion and Loom;


A very good adventure, deep and intriguing, with good graphics and challenging puzzles. Enjoyable for everyone, this is still a must if you liked the movie.

  • Graphics: 8
  • Sound: 5
  • Gameplay: 8
  • Overall: 8

Review Comments

Please log in to add your own comment to this review

ST Graveyard
"Imuse" was the sound interface. "Scumm" is ofcourse the name of the famous point and click interface by Lucasfilm games/Lucasarts.
October 4, 2017

Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

Live And Let Die

January 13, 2019 by ST Graveyard

Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!

Currently 0 registered users online

In the past 24h there were 2 registered users online