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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 125 reviews available in the Atari Legend database.
June 3, 2005 by Sarek
By being technology oriented I'd much rather savour the fragrance of warm ionised gas coming out of my monitor than the earthy undertones of damp soil. I'd much rather hear whir of CPU fan than the sound of ref's whistle, and rather than strain myself running around a track, I'd prefer to sit right here - slumped down in my swivel chair with my feet proped up against the wall. So as you can probably tell I have little interest in outdoor activities or sports. I generally don't like sports computer games either, so why should Run The Gauntlet be this month's game? May 18, 2005 by Sarek
It is another one of those collecting-the-keys puzzle games that I love so much, but with a difference - here you are a ball, and you roll around this great ball park with pipes, arrows, teleports, and hazards which guide your movement between the different bounded sections of the arena. As well as these features, there are also the dreaded black/gold pitholes rendered in parallax that must be avoided. The game is very colourful and the graphics is very good considering it is only 16 colours. The scrolling animation is super smooth, and the ball's dynamics are realistic with a definite sense of momentum and inertia, although with joystick tic-tacking it doesn't behave all that well. The game window occupies only 1/2 of the screen but you tend not to realise this during play and it certainly doesn't feel like you're looking at a half sized window. the bottom of the screen contains useful details about what things you have picked up, game-time and things like that. This information is well presented. April 6, 2005 by Flip Martian
I love this game - I have loads of games on my original 1988 STFM of which only a few get dragged out for a nostalgia fest every now and then - this is still one of them. Original concept, thoughtful gameplay, good graphics for the time, excellent soundtrack.March 31, 2005 by JamesRC
When you've produced the best game of its kind, it doesn't make sense to produce another, in the same mold, but which seems a few generations behind both in terms of design and gameplay, but this is exactly what's been done here. It's impossible to review Chubby Gristle without comparisons to the previous hit, and these comparisons are not favourable.March 30, 2005 by JamesRC
The ST version of Ghouls 'n' Ghosts is, bluntly, full of faults. From the "Continue" screen that mis-reports the number of credits remaining and eventually displays a corrupted graphical blob, to the wide variety of gamplay glitches. One level contains a group of enemies that simply can't kill you, while the next randomly spawns monsters ON TOP of the player with no warning and no way to avoid them. The collision detection is varied, overly forgiving in some cases and massively unfair in others. There's a great many "What killed me?!" moments and there are quite a few graphical problems which shall be covered later. Yes, it seems this title was rushed out of the US Gold gates with little real testing, and it has a number of problems high enough to kill most games dead. Somehow, though, they don't.
Oskar Burman has had a lifelong vision of creating virtual worlds. In 2016, he made this dream come true by starting his own VR exclusive game company Fast Travel Games. Since February 2018 their first release, called Apex Construct, is available to the public. Before his endeavours with virtual reality goggles, Oskar Burman was head of Rovio studios where he was responsible for Angry Birds 2. He has played an important role in the creation of games like Just Cause 2, Battlefield : Heroes and Ignition, to name a few. But it is the very beginning of this man's carreer that is of most interest to us Atari ST fans. You see, Oskar was a member of Unique Developments Sweden, where he created the very first FPS game for the Atari ST ... Substation!
August 31, 2018 by ST Graveyard
Read interview of Oskar BurmanThe name "Atari" comes from a move in the ancient game of Go, a favorite of founder Nolan Bushnell.
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