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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 125 reviews available in the Atari Legend database.
October 17, 2003 by perihelion
This is one of the big three, as far as I was concerned. The other two being Uninvited and Shadowgate. Three graphical adventure games that felt really good and cool, each one with it’s own strength. In retrospect though, all three pretty much suck, however not compared to other adventure games of their times. Does it show I’m not all that fond of adventure games? I’ll try to be fair. August 27, 2003 by DBG
Derived from the legendary Bandersnatch, an unreleased Spectrum game ("mega-game"July 20, 2003 by ST Graveyard
Everybody probably knows the famous game "Worms". In this game, by Software company "Team 17", you play as a team of 4 worms, battling it out against an other group on a playfield. The worms are armed with all kinds of crazy weaponry, like bazookas, grenades and much more. "Team 17" started programming for the Amiga exclusively, after the demise of the machine they went on to create games for the PC. Too bad they never considered developing for the ST, cause they are responsible for some of the greatest games on the Amiga. Another good example of their work is "Alien Breed". However, this company surfaced late during the second half of the 90's, when the ST was already dying. So that might explain their absence from the ST scene...May 23, 2003 by ST Graveyard
Before playing the Atari ST version, I had seen the PC version at my friends. I was impressed by the graphics back then. Especially the digitized movie cut scenes in between levels were just cool. And I was a bit afraid if the ST could handle all this (what did I know of hardware back then). Until the day arrived and I received a copy for my precious ST. I popped in the discs and after some loading time ... My jaw dropped to the floor just by seeing the digitized scrolling screen of the T800 endoskeleton. Never before was I so proud to be an ST owner ... This was something none of my friends had ... March 22, 2003 by perihelion
There aren’t that many RPG’s for the ST, fortunately, it has some of the best. Hard Nova is one of these; one of the finest RPG’s I’ve played even though it for some reason is quite overlooked. Hard Nova is the half-sequel to Sentinel Worlds, if you’ve heard of that game, also designed by Karl Buiter. I remember getting this classic for Christmas ages back, probably in -92 or -93. Back then, the manual felt enormously thick and the map gigantic. Now when I look at it, the manual feels like a quick install note and the map more like a pamphlet, time flies…
When Sega released its Master System, it came bundled with the game Alex Kid. To this day the game remains very popular, loved by many. One of those people is Terry Lloyd. More so, Alex Kid was the main inspiration for the Atari ST platform classic Axel's Magic Hammer. But that is just one of his many accomplishments. Terry has been around the block. Working as an artist and game designer at the beginning of the 80's for Gremlin Graphics, he then moved on to Core Design, which he helped get off the ground. During the 90's he contributed to founding the company Malibu Interactive. On the Atari ST, Terry's resumé include Dynamite Dux, Car-Vup, Rick Dangerous 1 & 2, Torvak the Warrior, WarZone and many more. Read all about this veteran of the games industry in this exciting interview.
July 16, 2024 by grams88
Read interview of Terry LloydJack Tramiel bought Atari's home computer and home videogame business in 1984.
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