DBG has written 1 additional reviews
Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button. In Safari on IOS, first press the 'share' icon, than this pop up appears. In Chrome on Android, you press the button at the top right, and select 'add to homescreen'. Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.
Derived from the legendary Bandersnatch, an unreleased Spectrum game ("mega-game"), Brataccas was released in late 1985 or 1986. Being the first Psygnosis title for the ST, it was shown at the same time the original ST models were presented. A Commodore Amiga version was also released, and according to some information, a third version for the Apple Macintosh existed, although we have not verified that.
Brataccas made use of the 4 colors, ST medium-resolution (640x200), something unusual for action or graphic adventure games. The graphics look like they were ported from the Spectrum QL, not only for the limited number of colors, but also because of the small area of the screen used.
However, the artists (according to STart magazine, Garvan Corbett, also responsible for the graphics in other Psygnosis titles like Deep Space or Barbarian) made the graphics look nice and detailed, even with just 4 colors. The game also works in "high" resolution (640x400) monochrome mode.
Animation is smooth, but when more than two characters appear on the screen at the same the game tends to slow down.
The box artwork was designed by artist Roger Dean, well known for his paintings for record covers of progressive rock bands like Yes and Asia. Author of the classic "owl" logo, he had a along association with Psygnosis and his artwork appeared in boxes and posters of many classic Psygnosis games.
Brataccas doesn't make use of ST sound capabilities. Apart from the title music, the game only features four different sounds: sliding doors, switches, alarm & electro bombs.
Brataccas is a mix of an action game and a graphic adventure. It has the basic structure of a platform game, but with some adventure elements, like interaction with other characters.
Pressing HELP displays the game menu, with a number of options, including a movie (demo) mode, and a save game option, something unnecessary since you have an unlimited number of lives.
Brataccas has the same control problem that affected the early Psygnosis games Arena and Deep Space; it is very difficult to control your character (walk, fight, pick up objects) using the mouse or joystick, so we recommend to use the keyboard instead.
The plot is simple: Kyne, a government genetic scientist, was accused for crimes against the human race when he refused to use his knowledge to help create an army of "superbeings". Forced to flee from Earth, he led to Brataccas, a small mining asteroid in the outer Solar System, where he will find the evidence to clear his name and expose the government.
The main goal is to find two pieces of evidence hidden in the asteroid. But you must be careful; the ABP (Asteroid Belt Police) and some underworld killers are after you.
It would be easier to complete the game if you first take control of the communications / security system. The asteroid is monitored from a number of consoles. Killing the operator (a bureaucrat), will put the correspondent system down and in some cases it will give you control of consoles (only once) which let you send orders to droids or policemen.
Your character can interact with some enemies, barmen and informants. However, the conversation is always limited to the options shown inside cartoon balloons. Some objects will be useful; money bags will let you pay informants, while passes and electro bombs will help you deal with droids.
Brataccas is a game with simple graphics, poor sound, and almost impossible to control...but for some unknown reason I loved it...
Please log in to add your own comment to this review
March 21, 2021 by ST Graveyard
What an accomplishment this game is. Created with such a small team, the result is really amazing. The game oozes creative passion. While the gameplay is really well balanced, it is a tough cookie, very hard from time to time with its moments of sheer frustration. As of level 3, timing becomes key. You will need to practice and learn the levels to complete this game, there are so many bad guys on screen it sometimes gets a bit hard to take.
April 4, 2020 by Morcar
Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.
March 28, 2020 by Morcar
When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.
Currently 0 registered users online
In the past 24h there were 3 registered users online