Reviews
AL Mobile
Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button. In Safari on IOS, first press the 'share' icon, then the "Add to home screen" pop-up appears. In Chrome on Android, you press the button at the top right, and select 'add to homescreen'. Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.
What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 125 reviews available in the Atari Legend database.
Crapman
March 5, 2005 by ST Graveyard
Well, we all know the story by now, I guess. Pacman was conceived by Toru Iwatani while he was eating a pizza. When he looked at his plate, after he had eaten a slice of his pizza, he came up with the idea of creating the main circular and yellow character we all know and love today. That was in 1979. Once the game was released for the American public in 1981 by Midway, it all became a major hype. Pacman was everywhere. Read the review of Crapman
Ishar 2 - Messengers of Doom
December 13, 2004 by Shredder
This is a role playing game which is played like Dungeon Master. You move in a universe of three dimensions. You have the possibility to create a team including up to five members. The subtlety of the gameplay consists of creating a team of individuals with extremely different personalities (Elves, Dwarves, Human...). You can manage each individual by clicking on his bust and assigning different objects to him or her. Management can prove to be tiresome for a beginner but once you learned the controls of the game, you'll be happy with it.Read the review of Ishar 2 - Messengers of Doom
Sheer Agony
December 10, 2004 by Shredder
My comments are tough but still, I appreciate this game, because the story is interesting and it's quite a thrilling game. Unfortunately this game doesn't use the possibilities of the ST by far. But Sheer Agony is still a good game. If you have the opportunity, play the Falcon version in true color. Read the review of Sheer Agony
Driventure
December 8, 2004 by ST Graveyard
Indeed, Driventure truly sucks! This must have been the first game that gets a bare minimum score. Hey, lets hope the creator learned something from his programming efforts and went on to achieve major goals! And I also bet we got this little game for free! So why complain, he? Read the review of Driventure
Bold
October 12, 2004 by ST Graveyard
Now here is something different. "Bold" is completely controlled by mouse. "Mouse", you say, "that has gotta be difficult, right?" . Definitely not. The movements are very accurate and the ships responds very fast to the mouse movement. you use the left key to shoot, the right key to morph and finally the space bar for the ever destructive smart bomb. That's all there is to it. Read the review of Bold
The Atari ST scene doesn't pay much attention to the more serious side of things, and that is a shame, because some really amazing business applications have their roots on the ST. In Germany, that ST was mainly sold as a business machine to begin with. A few weeks ago, I met Frank Schoonjans in the Atari ST Facebook group. Frank created the spreadsheet 3D-Calc on the Atari ST. This program was added to the 'Atari business pack', a software bundle by Atari BENELUX, together with That's Write and 'Astodat IV'. Globally, the program was distributed by Michtron. Join me as we take a deeper look...
June 24, 2020 by ST Graveyard
Read interview of Frank SchoonjansDid you know?
"So we went to Atari and said, 'Hey, we've got this amazing thing, even built with some of your parts, and what do you think about funding us? Or we'll give it to you. We just want to do it. Pay our salary, we'll come work for you.' And they said, 'No.' So then we went to Hewlett-Packard, and they said, 'Hey, we don't need you. You haven't got through college yet.'" -- Apple Computer Inc. founder Steve Jobs, on attempts to get Atari and HP interested in his and Steve Wozniak's personal computer