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                                <title><![CDATA[Atari Legend - Latest News, Reviews, Interviews and Articles]]></title>
                                <logo>https://www.atarilegend.com/images/favicon.png</logo>
                                <subtitle>Legends Never Die!</subtitle>
                                                    <updated>2026-03-29T00:00:00+00:00</updated>
                        <entry>
            <title><![CDATA[Interview: Pete Lyon]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/83" />
            <id>https://www.atarilegend.com/83</id>
            <author>
                <name><![CDATA[grams88]]></name>
            </author>
            <summary type="html">
                <![CDATA[With the release of fast-paced classics like <a href="https://www.atarilegend.com/games/23">Goldrunner </a>and <a href="https://www.atarilegend.com/games/122">Return to Genesis</a>, Pete, alongside the late Steve Bak, formed part of 'the dream team'. Widely regarded as a pioneering graphic designer for the Atari and Amiga during the 1980s and 1990s, Pete contributed visuals to numerous titles, including <a href="https://www.atarilegend.com/games/60">Airball</a>, <a href="https://www.atarilegend.com/games/155">Leatherneck</a>, <a href="https://www.atarilegend.com/games/87">Eliminator</a>, <a href="https://www.atarilegend.com/games/74">Karate Kid part 2</a>, and many others. ]]>
            </summary>
                                    <updated>2026-03-29T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Thierry Levastre RIP]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/news?news=478" />
            <id>https://www.atarilegend.com/478</id>
            <author>
                <name><![CDATA[muguk]]></name>
            </author>
            <summary type="html">
                <![CDATA[Thierry Levastre, an accomplished and talented graphic designer who worked at Ocean France, Delphine Software and Ubi Soft, passed away suddenly on Thursday 19 February 2026 at the age of 55 from acute pancreatitis.

He was well known for his work on the excellent Pang on ST and Amiga, as well as Cabal, Plotting and Liquid Kids, and later on the immense Flashback and Cruise For A Corpse. <a href="https://www.mobygames.com/person/2727/thierry-levastre/">His full list of games that he worked on (c/o Moby Games)</a>

To those who knew or appreciated him in the ST world, spare a thought for him!

<em>(dlfrsilver for posted this news originally on Atari Forum as he&#039;d peronsally known Thierry for over 20 years)</em>]]>
            </summary>
                                    <updated>2026-02-24T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[GEMTOS 2026 Event]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/news?news=477" />
            <id>https://www.atarilegend.com/477</id>
            <author>
                <name><![CDATA[muguk]]></name>
            </author>
            <summary type="html">
                <![CDATA[GemTos is a French convention for all Atari fans that will held in <a href="https://www.google.com/maps/place/60130+Saint-Just-en-Chauss%C3%A9e,+France/@49.5131804,2.4144746,13z/data=!3m1!4b1!4m6!3m5!1s0x47e7b9e3230669df:0x7214c1176e0487de!8m2!3d49.505432!4d2.435059!16s%2Fm%2F02q3b5g?entry=ttu&amp;g_ep=EgoyMDI1MDIwNS4xIKXMDSoASAFQAw%3D%3D">St Just en Chaussée</a> (in France) on May 2nd &amp; 3rd 2026.

For more details, including how to book your tickets, visit the <a href="https://gemtos.jimdofree.com/">GEMTOS website</a> or book your tickets via the French/English forms on <a href="https://gemtos.jimdofree.com/inscription-gemtos-2026/">this page</a>.]]>
            </summary>
                                    <updated>2026-02-14T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Sad news - Shredder (Vincent Casiez) has passed away. RIP]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/news?news=476" />
            <id>https://www.atarilegend.com/476</id>
            <author>
                <name><![CDATA[muguk]]></name>
            </author>
            <summary type="html">
                <![CDATA[We are deeply saddened to share the news of the passing of Shredder.
Shredder (Vincent Casiez) was a valued member of Atari Legend and will be greatly missed by all who knew him. Our thoughts and heartfelt condolences go out to his wife, son and loved ones during this difficult time.
May their memory live on in the hearts of everyone they touched.]]>
            </summary>
                                    <updated>2026-01-19T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Martin Brownlow]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/82" />
            <id>https://www.atarilegend.com/82</id>
            <author>
                <name><![CDATA[grams88]]></name>
            </author>
            <summary type="html">
                <![CDATA[Martin Brownlow is a living legend. Best known among ST fans for creating the beloved PD/shareware classics <a href="https://www.atarilegend.com/games/1855">Grav</a> and <a href="https://www.atarilegend.com/games/1856">Grav 2</a>, his games are still cherished by many to this day. From a young age, Martin knew he wanted to make games for a living...and he made that dream a reality. In fact, he’s still doing it today. Discover the full story and much more in this exciting new interview.]]>
            </summary>
                                    <updated>2025-08-05T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Article: The Ultimate Arena - A One-Man effort in bringing Mortal Kombat to the Atari machines]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/articles/5" />
            <id>https://www.atarilegend.com/5</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[A few years ago, I watched an incredible documentary about Mortal Kombat. It took me right back to the days of playing The Ultimate Arena on my STe, and it got me thinking—was this Atari game really made with live actors? No, that couldn't be… or could it? So, I began searching for the elusive cre A few years ago, I watched an incredible documentary about Mortal Kombat. It took me right back to the days of playing The Ultimate Arena on my STe, and it got me thinking—was this Atari game really made with live actors? No, that couldn't be… or could it? So, I began searching for the elusive creator of the game, known only by the initials T.R. Buz. After three years of searching, I finally found the man himself. I had a boatload of questions.  ator of the game, known only by the initials T.R. Buz. After three years of searching, I finally found the man himself. I had a boatload of questions. We went back and forth for a few weeks and finally, this script was completed. This is the full story of The Ultimate Arena.]]>
            </summary>
                                    <updated>2025-04-06T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[GEMTOS 2025 Event]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/news?news=475" />
            <id>https://www.atarilegend.com/475</id>
            <author>
                <name><![CDATA[muguk]]></name>
            </author>
            <summary type="html">
                <![CDATA[GemTos is a French convention for all Atari fans that will held in <a href="https://www.google.com/maps/place/60130+Saint-Just-en-Chauss%C3%A9e,+France/@49.5131804,2.4144746,13z/data=!3m1!4b1!4m6!3m5!1s0x47e7b9e3230669df:0x7214c1176e0487de!8m2!3d49.505432!4d2.435059!16s%2Fm%2F02q3b5g?entry=ttu&amp;g_ep=EgoyMDI1MDIwNS4xIKXMDSoASAFQAw%3D%3D">St Just en Chaussée</a> on May 4th &amp; 5th 2025. This will be the third convention so far.

Yastuna Games will release a new game exclusively for the Atari Lynx at the convention, but in limited numbers. 

For more details, including how to book your tickets, visit the <a href="https://gemtos.forumactif.com/">GemTos Forum</a>]]>
            </summary>
                                    <updated>2025-02-10T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Stacey Jamieson]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/80" />
            <id>https://www.atarilegend.com/80</id>
            <author>
                <name><![CDATA[grams88]]></name>
            </author>
            <summary type="html">
                <![CDATA[Stacey Jamieson began his career at <a href="https://www.atarilegend.com/games/search?developer_id=52">DMA Design</a>, working on titles such as Oh No! More Lemmings, Walker, GTA and others. Over the years, he moved on to Electronic Arts (EA), where he contributed to major games like the Star Wars Battlefront series, Mass Effect, and Need for Speed. Today, he is the co-founder of Expression Games, where he continues to pursue his passion for game development. What an exciting career!]]>
            </summary>
                                    <updated>2024-10-04T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Chris Sharp]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/79" />
            <id>https://www.atarilegend.com/79</id>
            <author>
                <name><![CDATA[grams88]]></name>
            </author>
            <summary type="html">
                <![CDATA[Who doesn't love a good underdog story? Chris Sharp is a noteworthy apprentice of the renowned François Lionet, as he mastered the art of coding with the almighty STOS Basic. Chris crafted a few games for our cherished ST, including fan favourites like <a href="https://www.atarilegend.com/games/4948">Magic Tomb</a> and the <a href="https://www.atarilegend.com/games/5931">Freaked Out</a> series. Intrigued? Dive into our interview to revisit the era when game development could still be a solo endeavour.]]>
            </summary>
                                    <updated>2024-07-29T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Terry Lloyd]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/78" />
            <id>https://www.atarilegend.com/78</id>
            <author>
                <name><![CDATA[grams88]]></name>
            </author>
            <summary type="html">
                <![CDATA[When Sega released its <a href="https://en.wikipedia.org/wiki/Master_System">Master System</a>, it came bundled with the game <a href="https://en.wikipedia.org/wiki/Alex_Kidd_in_Miracle_World">Alex Kid</a>. To this day the game remains very popular, loved by many. One of those people is <a href="https://www.atarilegend.com/games/search?individual_id=2186">Terry Lloyd</a>. More so, Alex Kid was the main inspiration for the Atari ST platform classic <a href="https://www.atarilegend.com/games/667">Axel's Magic Hammer</a>. But that is just one of his many accomplishments. Terry has been around the block. Working as an artist and game designer at the beginning of the 80's for <a href="https://www.atarilegend.com/games/search?publisher_id=303">Gremlin Graphics</a>, he then moved on to <a href="https://www.atarilegend.com/games/search?publisher_id=249">Core Design</a>, which he helped get off the ground. During the 90's he contributed to founding the company Malibu Interactive. On the Atari ST, Terry's resumé include <a href="https://www.atarilegend.com/games/362">Dynamite Dux</a>, <a href="https://www.atarilegend.com/games/801">Car-Vup</a>, <a href="https://www.atarilegend.com/games/329">Rick Dangerous 1</a> & <a href="https://www.atarilegend.com/games/495">2</a>, <a href="https://www.atarilegend.com/games/499">Torvak the Warrior</a>, <a href="https://www.atarilegend.com/games/3152">WarZone</a> and many more. Read all about this veteran of the games industry in this exciting interview.]]>
            </summary>
                                    <updated>2024-07-16T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[New book from Micro - 68000: Power Without The Price]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/news?news=474" />
            <id>https://www.atarilegend.com/474</id>
            <author>
                <name><![CDATA[muguk]]></name>
            </author>
            <summary type="html">
                <![CDATA[68000: Power Without the Price. Crowdfunding from 8-30 June 2024. 

A new exciting non-fiction book by Marco Breddin is in the making. This time we travel back to the split of Tramiel and Commodore, follow the founding of the Atari Corporation behind the scenes and explore what made Atari’s ST computer series so special.

We speak exclusively with former Atari employees, a wide range of programmers and artists, and deliver a retrospective 400-page work with fresh thoughts, data, facts and stories about the 68000 computer revolution.

“As one of two expansions to The Flame Wars, the next 68000 anniversary book provides a detailed account of the core competences of Atari&#039;s 16/32-bit ecosystem and reconstructs the evolution to market dominance in the 1980s. The competition for the only 68000 system characterised this home computer era like nothing else. We will turn back the clock, breathe in the golden silicon era and report first-hand as to what happened in the Atari labs before and after CES 1984.” 

<a href="https://microzeit.com/products/68000-power-without-the-price">If you are interested: please support the project!</a>]]>
            </summary>
                                    <updated>2024-06-11T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Adrian Powell]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/77" />
            <id>https://www.atarilegend.com/77</id>
            <author>
                <name><![CDATA[grams88]]></name>
            </author>
            <summary type="html">
                <![CDATA[It doesn't always have to be about computers, coding and graphics. Adrian Powell, the artist behind the original Lemmings game, crafted all its artwork, including box art and promotional materials. His passion for painting lemmings has persisted over time and he is still painting lemmings to this day. Powell's work remains influential and has helped selling millions of copies of this classic (ST) game. ]]>
            </summary>
                                    <updated>2024-04-18T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Aengus Jankowsky]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/76" />
            <id>https://www.atarilegend.com/76</id>
            <author>
                <name><![CDATA[Brume]]></name>
            </author>
            <summary type="html">
                <![CDATA[Aengus Jankowsky was the founder of the group Gravatics. Although he was never a coder or hacker, his menus were simply a way for him to save disk space by compressing commonly used programs. He was connected with other well-known groups such as The Medway Boys, Pompey Pirates, and Automation. Gravatics was the only menu disk series from Ireland to ever make its mark on our beloved Atari ST. Learn more about this fascinating chapter in Atari ST history in the interview that follows.]]>
            </summary>
                                    <updated>2024-03-03T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: François Lionet]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/75" />
            <id>https://www.atarilegend.com/75</id>
            <author>
                <name><![CDATA[grams88]]></name>
            </author>
            <summary type="html">
                <![CDATA[Every ST enthusiast must have heard of <a href="https://en.wikipedia.org/wiki/STOS_BASIC">François Lionet</a>, haven't they? He is the creator of STOS, The Game Creator, and the individual who single-handedly taught thousands of people how to program and create games. Without his contributions, we might never have known about figures like <a href="https://www.atarilegend.com/interviews/70">Tony Greenwood</a> or <a href="https://www.atarilegend.com/interviews/71">Deano Sharples</a>, and the ST Format cover discs would have appeared far less vibrant. Let's discover the stories that the godfather of STOS has to share.]]>
            </summary>
                                    <updated>2024-02-22T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: T.R. Buz]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/81" />
            <id>https://www.atarilegend.com/81</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[A few years ago, I watched an incredible documentary about Mortal Kombat. It took me right back to the days of playing The Ultimate Arena on my STe, and it got me thinking—was this Atari game really made with live actors? No, that couldn't be… or could it?
So, I began searching for the elusive creator of the game, known only by the initials T.R. Buz. After three years of searching, I finally found the man himself. I had a boatload of questions.
This interview may seem a bit chaotic, as the exchanges between Théo and me spanned several weeks, but I didn’t want any details to be lost to time. So, I’ve shared everything.
Read on for the full story behind the making of the only Mortal Kombat clone on the Atari in this extensive interview!]]>
            </summary>
                                    <updated>2024-02-09T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Ian Scott]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/74" />
            <id>https://www.atarilegend.com/74</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[Success stories on the Atari ST are rare. But 18 year old bedroom coder <a href="https://www.atarilegend.com/games/search?individual_id=592">Ian Scott</a> managed to do it. In <a href="https://www.atarilegend.com/games/search?year=1992">1992</a> he released his STOS graphic adventure <a href="https://www.atarilegend.com/games/1853">Grandad and the Quest for the Holey Vest</a> and it turned into an absolute cult classic. This is his story ... and so much more.]]>
            </summary>
                                    <updated>2023-08-21T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[The Airlock Collection - 7 new text adventures released!]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/news?news=472" />
            <id>https://www.atarilegend.com/472</id>
            <author>
                <name><![CDATA[muguk]]></name>
            </author>
            <summary type="html">
                <![CDATA[This collection contains polished post-jam releases of some of the games that were entered in Punyjam #3, which was held in February of 2023. A jam means the authors have a limited time in which to finish their game, so the games often lack a bit of polish. The authors of the games in this collection all spent some time after the jam, reading through the feedback they got from the judges and improving their games, while also making sure their games run as smooth as possible on 8-bit platforms.
The rules of the jam required all games to start in or next to an airlock. The authors came up with clever stories around this premise.

You can download all seven of these adventures for your Atari ST (and all the other platforms) in a single 17MB .ZIP file from <a href="https://microheaven.com/airlock/">the Airlock website.</a>

They won&#039;t be added to the AL database just yet as we&#039;d prefer you visit their website to appreciate the work by the various game authors.]]>
            </summary>
                                    <updated>2023-07-21T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Frederic Gerard]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/73" />
            <id>https://www.atarilegend.com/73</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[Frédéric Gérard was an Atari ST demo-scener who became a professional game programmer. He started his career at <a href="https://www.atarilegend.com/games/search?developer_id=451">Titus</a> in <a href="https://www.atarilegend.com/games/search?year=1990">1990</a>, after he came 5th in the notorious <a href="https://www.atarilegend.com/magazines/13">Génération 4</a> demo competition. He is responsible for one of the absolute best arcade racers on the Atari ST, <a href="https://www.atarilegend.com/games/879">Crazy Cars 3</a>. This interview takes us back to <a href="https://www.atarilegend.com/games/search?year=1985">1985</a>, where it all started. From demoscene nostalgia to the development of an absolute classic.]]>
            </summary>
                                    <updated>2023-03-18T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Review: Zone Warrior]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/reviews/161" />
            <id>https://www.atarilegend.com/161</id>
            <author>
                <name><![CDATA[AtariCrypt]]></name>
            </author>
            <summary type="html">
                <![CDATA[Once again, pesky aliens are giving us Earthlings lots of grief. We previously fought them off but they managed to pinch a time machine so are using that to alter history and wreak havoc by taking crucial hostages from each period in an attempt to halt their influence. From the invention of the wheel in prehistoric times to England&#039;s King Arthur uniting Britain! And where would any of us be today without Japan and its technical wizardry? Yep, we cannot allow this - the fight is on!]]>
            </summary>
                                    <updated>2023-02-12T00:00:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Interview: Jean-Michel Masson]]></title>
            <link rel="alternate" href="https://www.atarilegend.com/interviews/72" />
            <id>https://www.atarilegend.com/72</id>
            <author>
                <name><![CDATA[ST Graveyard]]></name>
            </author>
            <summary type="html">
                <![CDATA[As a comic book fan, <a href="https://www.atarilegend.com/games/search?individual_id=4289">Jean-Michel Masson</a> wanted to pursue a carreer in computer graphics. But in the early 80's there weren't many art programs, so he had to code them himself. He got fascinated by Assembly language and decided he wanted to become a programmer. The rest is history. He had a nice career at the French development company Titus, where he had programmed the games <a href="https://www.atarilegend.com/games/278">Titan</a> and the infamous racer <a href="https://www.atarilegend.com/games/253">Crazy Cars 2</a> for the ST. ]]>
            </summary>
                                    <updated>2023-01-29T00:00:00+00:00</updated>
        </entry>
    </feed>
