Reviews
AL Mobile
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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 126 reviews available in the Atari Legend database.
Erik
August 17, 2005 by Sarek
The enjoyment factor is reasonably good, but feels unnecessarily subdued to me. Erik reminds me a little of the Spectrum adventure game King's Keep. If it were not for all the sprites bounding around, Erik would feel a little like an adventure game. Appropriate background music would have improved the arcade feeling no end, and added much needed atmosphere to the four different worlds. It would also have broken up the all or nothing feel. Read the review of Erik
Driller
August 13, 2005 by JamesRC
That's just it, though... Driller feels like a big technology demo. Much of the excitement came from wandering around and looking at things from every possible angle - approaching a tower and looking up to get that great feeling of height. This was all new stuff in 1988, but is standard fare today, as it was later in the STs life, too. When you take away the novelty, there isn't a whole lot of game left underneath.Read the review of Driller
Hacman 2
August 11, 2005 by JamesRC
Yes, for a good fifteen years or so it seemed that every software company out for a fast buck considered the way to go to be throwing some ghosts, some dots, and a dot-eating hero into a maze and rushing the resulting product to stores faster than they could scream "unoriginal!". Many of these games were good, many more were bad, and perhaps the largest number were simply mediocre.Read the review of Hacman 2
Omega
August 10, 2005 by skeezix
Omega was essentially a rudimentary IDE - a shell that offered several subsystems: a tank designer, a script editor, and a runtime arena for the actual combat. This was cool stuff, but what made it freakishly addictive was the primitive online component -- with a modem you could dial up to the Origin BBS and hang out with fellow players to share strategies and scripts, and most importantly -- share tanks for running in your arena. Furthermore, Origin hosted tournaments whereby players could submit their own tanks for running in the master arena round robin, with the winner getting... well, I didn't win so I don't recall!Read the review of Omega
Rodland
August 3, 2005 by Sarek
Ocean replied to this game 6 months later with the third episode in the already tiring Rainbow saga, the so called "Parasol Stars". This suffered from too much colour, too many sprites, and it tasted sickly sweet in comparison to Rodland. I can't help but wonder whether Parasol Stars might have looked more like Rodland if it had been made first. I shall leave you with that thought.
Read the review of Rodland
Andrew Pomianowski was half of the team behind Starball. Andy did all the graphics using Degas Elite. He was inspired by the legendary Bitmap Brothers and much more. In this interview, he shares some of the details in the creation of this classic PD arcade pinball game.
December 18, 2021 by ST Graveyard
Read interview of Andrew PomianowskiDid you know?
The Atari symbol is known as the "Fuji" because of its resemblance to Mt. Fuji.