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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 125 reviews available in the Atari Legend database.
August 13, 2005 by JamesRC
That's just it, though... Driller feels like a big technology demo. Much of the excitement came from wandering around and looking at things from every possible angle - approaching a tower and looking up to get that great feeling of height. This was all new stuff in 1988, but is standard fare today, as it was later in the STs life, too. When you take away the novelty, there isn't a whole lot of game left underneath.August 11, 2005 by JamesRC
Yes, for a good fifteen years or so it seemed that every software company out for a fast buck considered the way to go to be throwing some ghosts, some dots, and a dot-eating hero into a maze and rushing the resulting product to stores faster than they could scream "unoriginal!". Many of these games were good, many more were bad, and perhaps the largest number were simply mediocre.August 10, 2005 by skeezix
Omega was essentially a rudimentary IDE - a shell that offered several subsystems: a tank designer, a script editor, and a runtime arena for the actual combat. This was cool stuff, but what made it freakishly addictive was the primitive online component -- with a modem you could dial up to the Origin BBS and hang out with fellow players to share strategies and scripts, and most importantly -- share tanks for running in your arena. Furthermore, Origin hosted tournaments whereby players could submit their own tanks for running in the master arena round robin, with the winner getting... well, I didn't win so I don't recall!August 3, 2005 by Sarek
Ocean replied to this game 6 months later with the third episode in the already tiring Rainbow saga, the so called "Parasol Stars". This suffered from too much colour, too many sprites, and it tasted sickly sweet in comparison to Rodland. I can't help but wonder whether Parasol Stars might have looked more like Rodland if it had been made first. I shall leave you with that thought.
June 24, 2005 by Sarek
Finally, the flow of Pop Quiz is a bit too rigid for comfort eg, Mike says the same things over and over, making it feel too much like a computer algorithm and not enough like a quiz. The games appear rushed, and some of the rounds are too short for comfort. The whole game takes just 12 minutes. Mike's verbosity does lengthen the games, but it would have been better to ask more questions, or give more time for answering them.
These days with social media, it is so easy to get in touch with almost anyone. And when I saw the name David Walters pop up on my Twitter feed, I instantly knew who he was. David created one of the most infamous FPS games on the Atari ST. Hellgate has gotten a lot of hate and praise at the same time over the years. This game might seem a bit slow compared to Wolfenstein or Substation, but taking into account it was programmed in STOS, you can't deny the accomplishment that was made.
June 10, 2020 by ST Graveyard
Read interview of David WaltersIn 1984, Jack Tramiel fired over one thousand Atari Corp. employees, including then CEO James Morgan.
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