Reviews
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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 126 reviews available in the Atari Legend database.
Spy Who Loved Me, The
August 18, 2018 by ST Graveyard
The Spy Who loved Me is clearly based around the same game-engine used in Licence to Kill, although this time they really perfected the complete package. While the visuals in the previous game were already pretty good, now everything is even more crisp and vibrant, with lots of colour, giving it an almost console-like quality. Scrolling also seems a little better, with no apparent slow down at all. The animation has been spruced up significantly. The way the car spins when driving over oil spills for example. And just look at those little traffic cones fly when you hit them with your Lotus, just marvellous. Everything moves with a certain grace. It's hard to put my finger on it.Read the review of Spy Who Loved Me, The
Licence to Kill
August 16, 2018 by ST Graveyard
1989 was the year I saw my first Bond movie at the cinema. I went with a friend, my nephew (who still is a major Bond fan to this day) and ... my mom. I was 9 years old, so I guess that's normal. The hype that went on prior to the movie being released was just incredible. MTV must have played the Gladys Knight video every single hour of the day. Why my ears never started to bleed is beyond me.Read the review of Licence to Kill
Parasol Stars
August 14, 2018 by ST Graveyard
With Rainbow Islands Taito created something completely different, not my cup of tea. Parasol Stars takes the ideas of Bubble Bobble and added some extra flavour. And although still a very good game, I feel they overcooked it all a bit. It has become a bit of a nervous experience and while not rocket science, it lost some of its simplicity and charm.Read the review of Parasol Stars
Anarcho Ride
August 7, 2018 by ST Graveyard
What might be news however, is that Anarcho Ride isn't a racing game at all. You see, Thomas does not consider himself to be a good programmer (I'm sure most of you will disagree when you look at this game), and he knew his game could not measure up to the true commercial racing games on the ST. But instead of giving up, he shuffled the cards. He starting thinking out of the box and came up with a completely crazy idea turning this into an interesting title. Thomas managed to turn a weakness into a strength. You wanna know how? Read on ... Read the review of Anarcho Ride
Crash Time Plumber
July 1, 2018 by ST Graveyard
The first few levels are a breeze, with difficulty increasing gradually. After the first level, the barrels will roll faster, Donkey Kong throws more bananas, wind effects will make your life miserable... That kind of stuff. By level 6 you really want to grab a banana and shove it up that ape's *ss. Believe me, this game becomes frustratingly difficult. A real challenge. To boost your score, there are also bonus items scattered around the level. Read the review of Crash Time Plumber
Andrew Pomianowski was half of the team behind Starball. Andy did all the graphics using Degas Elite. He was inspired by the legendary Bitmap Brothers and much more. In this interview, he shares some of the details in the creation of this classic PD arcade pinball game.
December 18, 2021 by ST Graveyard
Read interview of Andrew PomianowskiDid you know?
In 1984, Atari posted losses of $536 million as a result of the videogame market crash.