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Hard Nova

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perihelion has written 6 additional reviews

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Written by perihelion

March 22, 2003

Comments

There aren’t that many RPG’s for the ST, fortunately, it has some of the best. Hard Nova is one of these; one of the finest RPG’s I’ve played even though it for some reason is quite overlooked. Hard Nova is the half-sequel to Sentinel Worlds, if you’ve heard of that game, also designed by Karl Buiter. I remember getting this classic for Christmas ages back, probably in -92 or -93. Back then, the manual felt enormously thick and the map gigantic. Now when I look at it, the manual feels like a quick install note and the map more like a pamphlet, time flies…


The stage for Hard Nova is a portion of the galaxy called “the Four Systems”, named so because there are four major star systems each with two planets, all tied together with three stargates that allow travel between them. The story begins six months after you’ve lost your entire crew (except your stargate navigator), after sobbing and drinking away the memories, it’s time to find another crew and start life over. After all, you’re one of the best mercenaries in the galaxy.


Graphics

To keep it short, not that nice. When you walk around down on a planet, you see things top-down, which means people are dots with resemblances of arms and legs. The game sports cool mug shots of people that are enjoyable, but nothing more. In space, you fly a little tiny sprite in isometric mode.


Sound

There is an intro tune that’s not bad, but only plays when the game loads and when you jump between systems, which is not that often. Amazingly enough, the credits still mention three people connected to the sound, one of them legendary Rob Hubbard, though I think they just borrowed his music replay routines. Sound is your average blip and blop that tells you something has happened, but you wouldn’t really know what just by hearing it.


Gameplay

Like always in RPG’s, this really is what the thing is about. You collect characters and add them to your party over the course of the game, but your main character is of course the most important one. Your characters have an array of skills, ranging from basic combat skills, to more miscellaneous ones such as stealth and fitness, to technical ones like programming.


The game really plays in two modes, in space and on ground. In space you can fire at other ships and do cool tricks like decoding other ships signatures and disguise yourself as them. My favorite thing to do is the boarding option, which lets you board another ship (and go into “ground mode” on that ship). On ground you do the usual stuff, walk around, talk to people, shop and kill lots.


The plot is both very open, and somewhat controlled. You have total freedom to do what you want, but the generic missions are pretty boring and only involve smuggling. There are some scripted missions to receive from the mercenary HQ, and some other missions that you pick up when you go about exploring. After a while a main storyline starts to develop which smoothly picks up from the introduction (that is a complete puzzle until you get into the game). There are some very diverse elements in the storyline, concerning politics and other things. There is never lack of things to do, and it doesn’t get repetitive either.


Conclusion

This is a very solid RPG, dense storyline; still lush enough to give you space to move. There are many different weapons and crewmembers, and much conversation to be done. Drawbacks are that the great engine isn’t really used the right way. After a while crewmembers become quite inferior to your main character, which puts down focus on crew development, and missions may sometimes feel a bit stiff in the solution (but that’s a problem almost all games suffer).

I definitely can recommend this game to any RPG fan, especially if you’re looking for a game with quality and find yourself frustrated by modern RPG’s. This one is an undying classic that more people should discover and enjoy.






Score
  • Graphics: 4
  • Sound: 2
  • Gameplay: 7
  • Overall: 9

Review Comments

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Son Shu Shi

March 21, 2021 by ST Graveyard

What an accomplishment this game is. Created with such a small team, the result is really amazing. The game oozes creative passion. While the gameplay is really well balanced, it is a tough cookie, very hard from time to time with its moments of sheer frustration. As of level 3, timing becomes key. You will need to practice and learn the levels to complete this game, there are so many bad guys on screen it sometimes gets a bit hard to take.

Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

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