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Gods

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perihelion has written 6 additional reviews

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Written by perihelion

July 27, 2002
Comments

This is yet another treasure from the Bitmap Brothers. You recognize them on the palette. Our hero will travel through lots of levels, whilst killing off evil monsters (whenever do I get to be evil and kill good monsters, or is there no such thing as a good monster?). In return for this, the Gods will grant him eternal life. The setting is old mythological Greece.


Graphics

The graphics are the usual sweet Bitmap Brothers style, the palette is the usual combination of steel shades and brown-yellow, and I even recognize the fireball sprite from Xenon 2 (or perhaps it’s the other way around). OK, they change palette between games, but some games share the same palette and the later Bitmap Brothers games have similar palettes.


Clear sprites and backgrounds, never any doubt what is what and what isn’t. All buttons and levers hidden over the place are no problem to see (I really should start paying attention to what I type). Scrolling and animations are smooth.


Sound

The sound is very atmospheric; the gentle tink tink of objects bouncing on the ground before settling, your weapons swooshing as they make their way to targets and so on. There is no in-game music, but the title music more than makes up for it. The title music isn’t chip music like most other games, but is an actual so called mod file that sounds terrific.


Gameplay

Gods is a platform game, you jump, throw lots of different weapons, and kill the wicked. This, however, is not a game in the Sonic/Mario/Zool/Bubsy kind of sense. Our hero moves somewhat slow, not that the response from the joystick is poor, far from it: he is just slow.


When you jump for example, you don’t fly sky high and instantly kill everything you land on. No, on the contrary, you make a grunting noise, and leap forward a bit, anything you hit will make you wish you hadn’t jumped in the first place. The poor fellow even turns slow, so you’ll have to stay focused.


All this makes for a game that relies more on your ability to analyze the situation and act accordingly, rather than having lightning fast reflexes. Some areas have cost me a life when I was rushing, but the second time around, I’m more patient and prepared and lost almost no health at all. The only bad thing about the controls are the sensitivity on ladders: more than one time I’ve fond myself falling to a premature death because the hero decided to jump off the ladder rather than climb up on it.


There is much more to Gods than action. There are also lots of puzzles. Some need to be solved in order to beat the level, and some are there to provide the extra cash, health and lives.


Puzzles are either lever dependent or equipment dependent, or both. The dude has the capacity to carry up to three objects. The inventory is accessed through crouching and pressing the fire button. In the early stages of my playing this made me furiously access my inventory in critical situations.


Sometimes your objective is to find an object and return it to a place, sometimes you pull levers in order to accomplish things. You will often find yourself teleported and sometimes a bit lost.


Still, the puzzles very seldom get boring or stupid. I’m usually against running around pulling levers, but with just a few exceptions, I never felt bugged by the level design. Someone did a great job on this one.


Like any good game, there are bosses. Since there are four worlds, there are four big evil monsters waiting to finish you off. These fights are also more think and analyze rather than “look, I can push the fire button faster than the frame rate of the game”.


Conclusion

This game is fantastic! Very good atmosphere, excellently designed levels and lots of weapons to choose from. You also have health as well as lives, which always looks good in my book. Only bad thing is the frustration when the hero suddenly decides to take a giant leap forward instead of just moving an inch closer to the edge. People who want fast, pumping action may be a bit disappointed at first, but stay with the game and you’ll get to like it.




Score
  • Graphics: 9
  • Sound: 9
  • Gameplay: 9
  • Overall: 9

Review Comments

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Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

Live And Let Die

January 13, 2019 by ST Graveyard

Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!

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