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What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 125 reviews available in the Atari Legend database.
August 1, 2001 by ST Graveyard
I think there are more platform games released on the Atari ST then on any other machine from that era. This isn't necessary a negative point, but most of them were actually really dull. Nintendo had "Mario", Sega had "Sonic", why couldn't we have such quality platformers for the ST? Well, we had...The Bitmap Brothers made some great games ("Gods", "Magic Pockets"July 31, 2001 by Lorenzo
There was a time when soccer games were all the same. Yes, they could have good or bad graphics, horizontal or vertical scrolling, but all you had to do was push the ball forward and try to score. And the ball was pratically glued to the player's feet, no matter how fast you wiggled the joystick. July 31, 2001 by Lorenzo
Remember "Super Sprint" ? It was a great success in 1986, an arcade game by Atari featuring 4 little cars racing on a small circuit. Nothing special, but the game was fun and I've spent a lot of coins on this one when I was a kid. Later, two clones of this game were released; "Ivan "Iron man" Stewart's off road challenge" (couldn't they just call it "Ironman", to make things simple ?) and "Badlands", very similar to Super Sprint but set in a post - nuclear background...
July 17, 2001 by Lorenzo
There' s only one track, even though you can take two different routes, the "speed" and the "stunt" ones. The first, just as the name suggests, is a simple fast track - just keep jour foot down on the gas pedal and run as fast as you can. The second is much shorter, but features a few tricky obstacles; a broken bridge, a looping, a tricky curve... and that' s all. -But that' s enough, ain' t it ?July 17, 2001 by Lorenzo
Sometimes, a programmer comes out with a simple, yet brilliant idea. Take Tetris for example: in 1987 a russian guy designs a little game with falling tiles, and suddenly the "puzzle game" category is born, with hundreds of new titles like Welltris, Hatris, Klax, Puzzle Bobble... just to name a few. In 1991 a genius called Sid Meier, already famous for games like the wonderful Railroad Tycoon, released a game that rewrote the concept of "god-game", born a few years earlier with Bullfrog' s Populous; in this game you control a whole civilization, developing it from 4000 BC to 2050 AD, from the discoveries of alphabet and cerimonial burial to those of robotics and superconductors.
A few weeks ago, I finally received a very rare menu for the Stonish website: Mad Vision menu #Z. I have been looking for this menu for 15 years, but I must admit I was a bit disappointed since it didn't look as good as the other menu-disks made by Mad Vision. The question remained: Was this menu an authentic one or a fake? I didn't have any contact with old Mad Vision members, only C-Rem, who joined the crew at the end of its lifecycle (long after Mad Vision stopped making menu-disks). With the help of Maartau (Atari Legend) and Orion (Replicants), we managed to trace one of the group's co-founders: Def KLF. He kindly replied to my questions about Mad Vison #Z: even though he didn't remember how it looked, he said this one was probably a fake. But well, I couldn't just leave it with that. This opportunity was perfect to ask him some other questions about Mad Vision. The crew was famous for its menus and cracktros, but also for its diskmags (Amazine) and demos. The first time I heard of Mad Vision was early in 1992, just when they released the great Massive Attack. So it was time to ask Def KLF more details about the team, from its creation to its demise.
March 3, 2018 by Brume
Read interview of Def KLFAtari was founded on a $250 investment by Nolan Bushnell.
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