Reviews
AL Mobile
Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button. In Safari on IOS, first press the 'share' icon, then the "Add to home screen" pop-up appears. In Chrome on Android, you press the button at the top right, and select 'add to homescreen'. Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.
What do other people think of a certain game? You wanna learn more about a particular game? You came to the right place. Over here you'll find reviews of your favorite ST classics. If you feel inspired and you want to write something yourself, make sure to send your review to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read! There are currently 126 reviews available in the Atari Legend database.
Player Manager
December 24, 2001 by Lorenzo
In the begining, there were soccer games. Oh well, "soccer" is kind of a big word here; the proper definition would be "pseudo-sports games featuring a few sprites moving on a green background with a ball glued to their feet". Some were good, some were bad, but that' s what they were. Then, in 1989, a man called Dino Dini told himself: "hey, this thing about the ball glued to the player' s feet is pretty stupid and unrealistic, I' m gonna try something new in my new game". And so, the legend of Kick Off was born... Read the review of Player Manager
Arkanoid 2 - Revenge of Doh
December 23, 2001 by ST Graveyard
Although the genre has been milked to death, you really gotta try Arkanoid 2. It's even better than its predecessor. The power-ups are a load of fun! This is without a doubt the best break-out game for the Atari ST...But it's also the most difficult! Draw!Read the review of Arkanoid 2 - Revenge of Doh
Vroom
December 14, 2001 by ST Graveyard
All of this might sound really dull, but what makes this game so amazing is the feeling of speed it creates. Never have a felt this before in a game. The scenery flies by at 50 frames a second! Racing through narrow sections and tunnels makes your heart pump faster. Driving on a hill at 200MPH, without knowing what to expect when you reach the top, is even a bit scary! It's a rush and a real test for your reflexes! Read the review of Vroom
Adventures of Robin Hood, The
December 5, 2001 by Lorenzo
The IA is quite good. Each computer controlled character has his own business to take care of, and each one has his own feelings towards you and the normans, that' s why a good popularity is so important in this game. The combat system, instead, could have been improved; you can only shoot arrows in front of you or fight with your sword, but once you' ve engaged a fight there' s little you can do to control Robin; either kill, get killed or run away as fast as you can...Read the review of Adventures of Robin Hood, The
Crazy Cars 3
November 27, 2001 by ST Graveyard
Your heart is pounding like hell. It feels as if it's gonna explode within seconds. Sweat is dripping of your face. In the background you hear those annoying sirens. You're completely focussed on the road, as the local cars fly by. You push the pedal to the metal...272 km/h...There, in the distance, is your opponent. You just gotta beat him, or he's gonna take all your money. But those damn cops. You just can't seem to shake them. They're coming closer and closer. Shhhhrrriiiieeekkk...They're trying to push you to the side. More damage inflicted on your precious Lamborghini. And all of a sudden... Bbbbaaaaammm...Read the review of Crazy Cars 3
About 2 years ago, while I was busy working on this new version of Atari Legend, Alan Garrison Tomkins all of a sudden became a member of the Atari ST group on Facebook. I had never heard of him before, but the amount of historical info he was sharing regarding the ST game scene, was simply staggering. Alan was a pixelartist at the peak of the 16bit era and has worked for Probe, Mirrorsoft and later on for Eidos (working on the first model of Tomb Raider's Lara Croft!) and other companies. At that moment I knew I had to do something with all of this and I asked him if he would be up for an interview when the new site would be ready. Little did I know that would take another 2 years. Finally this month I contacted Alan again and here we have the result. If you wonder what life was like as an 80’s pixelartist, please read on…
November 28, 2017 by ST Graveyard
Read interview of Alan TomkinsDid you know?
Jack Tramiel bought Atari's home computer and home videogame business in 1984.