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Let's take a history class and delve deep into the past of Atari Legend. Or maybe you are curious and want to take a peak at what is still to come? Who are the people behind this project? Or maybe you feel like helping out? Check out this section. Learn more about Atari Legend

Latest News

ST News patched

September 16, 2004 by Brume

News illustration image Just a short notice to let you know that many ST News issues have been patched by Mug UK to run on STE and emulators such as Steem.
Nice work by a member of the Atari Legend team ;-)

Follow this link to get the files from the official website.

More menus by Blue SoftWare

September 15, 2004 by Brume

News illustration image Two new menus full of demos have been uploaded. Intros contain picture drawn by PixelBrother and main work (packing, gathering and testing) has been made by The Byte. Looks like this site becomes the official BSW portal ;-)


BSW 110 contains:
- Craptalk (by Pyjama)
- 4col Intro (by Dead Hackers Society)
- Grimey (by Reservoir Gods)
- Digidrum Demo (by Nexus 6)
- Stone Tower (by Falcon Users Netherlands)
- Prototro (by Hemoroids)
- Sperm Intro
- various docs

BSW 111 contains:
- Reanimation (by Syntax)
- Rumpelkammer 93-95 (by Stax)
- Sweety (by DHS)
- Senseless Intro (by Supremacy)
- The Sierpinski Overdose (by Küa)
- GGN 128 byte (by Küa)
- 128 Byte Matrix (by gwEm)
- various docs

Download BSW DCD 110 and BSW DCD 111.

Not so limited demo

September 13, 2004 by Brume

News illustration image Paulo Simoes, the man behind the Overscan Demos, brings us a new screen for any ST. The Limited demo features 500 sprites (composed with 16x16 pixels on 3 bitplanes) moving on a background of 3 bitplanes. The demo may be a wink to the new Leonard contest.

Enjoy the Limited demo by LJBK (aka Paulo Simoes).

Another day, another BSW menu

September 8, 2004 by Brume

News illustration image The Byte of Blue Software and The Chaos Engine has posted today a new menu. He uses now UPX packer mainly: better results and no flashing rasters on most of the demos ;-)

BSW 109 contains:
- Lame 4Ktro (by TSCC)
- Hallucinations (by Reservoir Gods)
- Illness 4Ktro (by Paranoia)
- Love Machine (by MJJ Prod)
- Paradox 15K Music Demo (by Paradox)
- Kaleidoscope ST (by Tos Crew)
- RGB Splitter STE 4Ktro (by Paradox)
- various docfiles

Download BSW DCD 109.

12 years after: The Omikron Demo appears on our screens

September 5, 2004 by Brume

News illustration image ASYLvM is just coming to send a IRS demo never spread before. The Omikron Demo fits on three disks and works on 1MB machines. It also requires one joystick to run since in contains a main menu. As the title doesn't let suppose, the demo was coded in STOS Basic. Indeed rarity!

Download the Omikron Demo by the Irresponsibles (IRS): disk 1, disk 2 and disk 3.

A new BSW attack!

September 5, 2004 by Brume

News illustration image One week only since the last releases of BSW... Here come a bunch of new compilations of demos! So Blue Software brings us this time four menus. As always, the main work has been done by The Byte while the picture on issue 105 has been designed by Pixelbrother.

BSW DCD 105 contains:
- Basic Way (by The Legion)
- Centauri (by TSCC)
- an untitled intro (by Confusion)
- Moving Intro Darkness (by DHS)
- The Unlimited Hardware Bobs Demo (by Synergy)
- Synth Dream I (by Hotline)

BSW DCD 106 contains:
- Bombaman
- Battletris+
- Subaqua
- Roger
- Wolfenstein 3d
- docs of all games on the disk + list of BSW menus.

BSW DCD 107 contains:
- Breath (by Mystic Bytes)
- Cece (by Supremacy)
- Rippin'n'codin' On A French Atari ST (by Checkpoint)
- Fuck The Beast Demo (by Atari Boys)
- Houba demo preview (by Zuul)
- Kittykat (by Pyjama)
- various docs

BSW DCD 108 contains:
- 4ster (by Checkpoint)
- 30 Candles (by Paradox)
- Forever 2e3 (by Satantronic)
- Babelfish (by TSCC)
- Y2K Demo Demo (by Kua Software)
- Mindrewind (by Reservoir Gods)
- Old Unreleased Screens (by Blabla)
- various docs

Download BSW DCD 105, BSW DCD 106, BSW DCD 107 and BSW DCD 108.

Screenshot of Gods
Random review

This is yet another treasure from the Bitmap Brothers. You recognize them on the palette. Our hero will travel through lots of levels, whilst killing off evil monsters (whenever do I get to be evil and kill good monsters, or is there no such thing as a good monster?).

July 27, 2002 by perihelion

Read the review of Gods

Did you know?

Jack Tramiel bought Atari's home computer and home videogame business in 1984.

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