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October 26, 2004 by Brume
After the issues of september, we decided to remove all games from the site. That was bad news for all game lovers. But today, some of them are getting back online!
We have contacted many editors in order to obtain the rights to make them available. Some kindly answered it is ok. At the moment we have got permission to publish the games from the following developers :
- Lankhor
- Carraz
- Loriciel
- Generation 5
Only the games from the first team are online at the moment, but the rest will follow soon. If despite our efforts someone feels injured with a game he created, please get in touch with [url=../contact/contact.php]us[/url] first.
We like to thank the friendly people from the teams above already for their support! This way, their classics can be enjoyed by the public, and will live forever. That is what we like to do.
Also as a gift we offer a very rare game: Star Trap. The french community is after this game for many years. Here it is. Go on the Star Trap page, and download it! But remember you need to be logged in!
We are planning to release more games soon. Maybe on weekly basis. It will be announced here. The whole Atari Legend team is working on them at the moment!
Enjoy it!
October 22, 2004 by Steem Authors
Steem v3.2 has finally been released. There are quite a few bug fixes plus great new features:
-- Emulation Bugs --
. Rewrote DMA sound again (Badger Demo and lots of other STE programs).
. Fixed some CPU bugs (Wrath of the Demon, Zoolook).
. Fixed read-only disk image read sector bug (thanks Jorge).
. Fixed big frame bug (War Heli, thanks Jorge again).
. Fixed byte palette bug (lots of mono programs).
. Fixed current time seconds bug.
. Fixed FDC bug (Chaos Strikes Back Replicants crack).
. Fixed FDC IO access bug (White Spirit Demo).
. Allowed programs to set the time/date (Sewer doc displayer).
. Lots and lots of other stuff (cheers Jorge).
-- Other Bugs --
. Made Steem work again on Windows 95.
. Fixed multiple save over last snapshot undo bug.
. XSTEEM: Improved non-English keyboard mappings.
-- New Features --
. Pasti copy-protected disk image library support (Pasti library will be released soon).
. Disk image database: easy detection of the contents of disk images (thanks to Keili for all his work).
. Vastly improved VSync.
. Undo last reset and undo last load snapshot options.
. XSTEEM: More features in disk manager.
. XSTEEM: Web links have returned (and they work now).
. XSTEEM: Added RtAudio library sound.
. DEBUG: Lots of stuff.
The new version is available from the Steem website http://steem.atari.st/. Let us know if you have any comments or suggestions.
Anthony and Russell Hayward
October 22, 2004 by Brume
Who can stop Leonard to update SainT? Not us!
The current developper is just coming to release another version of the emulator. This time it updates:
- tricky timerb event mode setting in a fullscreen line ( ULM 8channels demo )
- wrong top-border and timerb usage bug fixed ( screen number 6 in delirious demo 2 )
- potential crash at startup if TOS rom file not found fixed
As far as I know the ULM 8channels demo has not yet been released. Hope it will be soon available.
Go to SainT website to get version 1.72.
October 20, 2004 by Brume
Tobe of MJJ-Prod is just coming to retrieve his demo coded in 1992. It is named 1999 and works on 1 MB STE. It features nice effects and a good tunnel used later in the game 'Roger'. It was a good attempt to code a demo in GFA Basic back in 1992!
Grab the 1999 demo now and watch it.
October 20, 2004 by Brume
A correction to the game has been posted. It affects the french version only.
This bugfix corrects an error in PEGANA, where ELKAMUR doesn't answer when he is showed some items.
The bug only exists in the french version!
This bugfix will be included in Dragonflight V1.2 for Steem.
Download Dragonflight Bugfix and replace the faulty file in the FRA_DATA directory.
October 20, 2004 by Brume
A new screen for the 16x16 challenge is done. This time it is coded by Phantom, who was previously a guest-coder for V-Max.
Once again the demo doesn't follow the rules established by Leonard. The demo displayed 250 masked sprites. It is more likely a 'wink' to the contest, altough it runs fine on any ST/STE (with at least 512 KB of memory). Also Phantom works at the moment on a rules compliant screen. This new one may be finished next week.
Download Phantom 16x16 Sprite Demo.
Judging from the title alone, I wasn't expecting much from this game. It's the sort of word you might associate with suppliers of jetting equipment or fishing tackle.
August 3, 2005 by Sarek
Read the review of RodlandRumours say the operating system of the ST, called TOS, is short for "Tramiel Operating System".
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