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August 6, 2021 by ST Graveyard
Zero-5 was one of the most ambitious games during the final years of the Atari STe's lifespan. An incredible spaceshooter which really showed what the STe was capable of. Find out more in our in-depth interview with its creator Andrew Gisby here.
June 27, 2021 by ST Graveyard
The last chapter in our little SCUMMVM adventure. We talk to Anders Granlund, the man who made it possible to run the Lucasarts classics Monkey Island 2, Fate of Atlantis and Day of the Tentacle on a standard ST. Check out the interview for all the juicy details.
June 9, 2021 by ST Graveyard
Miles and Patrick Lord are two self taught game creators. Born in the 70's, they grew up with Sinclair machines and of course the Atari ST. They started to hack games on the mighty ZX Spectrum before dabbling into 16bit assembler. On the Atari, they created the amazing Droid. But it didn't end there. If you want to know more about the history of one of the best free games ever to grace an ST Format coverdisc, look no further.
June 4, 2021 by ST Graveyard
In 2017 he enhanced Klax for the Atari STe, a little later he created the sound engine Turbochip and most recently, he completely redid the amazing platform shooter Droid for the Atari STe, turning from a flipscreen game into an 8 directional hardware scroller. Oh, and let's not forget his incredible work on Lotus Esprit STe. Join me as we go into full detail on all these projects and more, in this indepth interview with Jamie Hamshere aka Junosix!
June 2, 2021 by muguk
It was announced on Twitter earlier today that John Wilson, also known by his pen name of 'The Rochdale Balrog', had passed away in his sleep on the 31st May 2021.
John was a much recognised figure within the Interactive Fiction community. Starting out in the 1980s, he and other adventure creators, released lots and lots of text adventures on the old 8-bit systems through John's label, Zenobi Software.
We were also lucky to have a number of their ported from the 8-bit to our 16-bit system mostly via STAC.
He will be greatly missed amongst those fans of the "LOOK NORTH", "GET TORCH" era as well as those who are using modern tools like PunyInform to create modern variants of the classic text adventure.
Indeed, John also ventured down this path in his later years and I will find and acquire the latest versions that he did for the Atari ST and get them uploaded onto Atari Legend as soon as I can.
May 21, 2021 by ST Graveyard
Next the game is turned into a shoot 'em up very much in the vain of Xenon 2. The Lotus has gone aquatic and at a pretty slow pace you must fight your way through divers and other submarines. This is a hard level. Make sure to get the upgrades scattered around the level. Things like side shots, torpedos and laser beams are a must to progress.
August 18, 2018 by ST GraveyardRead the review of Spy Who Loved Me, The
"So we went to Atari and said, 'Hey, we've got this amazing thing, even built with some of your parts, and what do you think about funding us? Or we'll give it to you. We just want to do it. Pay our salary, we'll come work for you.' And they said, 'No.' So then we went to Hewlett-Packard, and they said, 'Hey, we don't need you. You haven't got through college yet.'" -- Apple Computer Inc. founder Steve Jobs, on attempts to get Atari and HP interested in his and Steve Wozniak's personal computer
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