Dungeon Master
Game info
Dungeon Master
Score
4.82/5
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7 votes
Developer
Authors
Wayne Holder
Sound FX
Sound FX
Andy Jaros
Graphics
Graphics
Doug Bell
Developer
Developer
Mike Newton
Developer
Developer
Dennis Walker
Developer
Developer
Genre
Controls
Keyboard
Mouse
Series
The Dungeon Master series contains:
- Chaos Strikes Back
- Dungeon Master
Magazines
Atari ST Review 1 (May 1992) [Hints / Tips] p106
ST Magazine 16 (Feb 1988) [Preview] p125
ST Action 1 Volume 1 Issue 1 (May 1988) [Review] p56
ST Magazine 17 (Mar 1988) [Review] p110
ST Magazine 20 (Jun 1988) [Hints / Tips] p112
Reviews
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Dungeon Master
March 20, 2006 by Sarek
By almost every poll, Dungeon Master has consistently reigned the best game on the Atari ever since it was released. It also appeared on the Amiga, SNES, AppleII-GS, X-68k and the PC, but didn't have as significant an impact on users of these machines. Even so, 20 years on it still has dedicated fans and websites. I still have my original disk. Read the review of Dungeon Master
In 4 Menus
- Drivin' Force
- Dungeon Master [editor]
- Dungeon Master [doc for editor]
- Alternate Reality - The City [doc]
- Arkanoid [doc]
- Artura [doc]
- Backlash [doc]
- Barbarian - The Ultimate Warrior [doc]
-
- Bard's Tale, The [doc]
- Black Cauldron, The [doc + solution]
- Captain Blood [doc]
- Deja vu [clues and hints]
- Dungeon Master [tips]
- Elite [doc]
- Falcon [doc]
- Gunship [doc]
- Hacker [hints]
- Jet [doc]
- Leather Goddesses of Phobos [doc]
- Leisure Suit Larry 1 - In the Land of the Lounge Lizards [solution]
- Mach 3 [doc]
- Mindshadow [doc]
- Book Of Moebius, The [doc]
- Obliterator [doc]
- Pandora [doc]
- Powerdrome [doc]
- Q Ball [doc]
- Rambo III [doc]
- Roadwar 2000 [v]
- Road Wars [doc]
- Sentinel, The [doc]
- Sinbad And The Throne Of The Falcon [doc]
- Slaygon [doc]
- Slaygon [screenshot doc]
- Strike Force Harrier [doc]
- Ballyhoo [solution]
- Cutthroats [solution]
- Enchanter [solution]
- King's Quest 2 - Romancing the Throne [solution]
- Infidel [solution]
- Hitchhiker's Guide to the Galaxy, The [solution]
- Mindshadow [solution]
- Planetfall [solution]
- Seastalker [solution]
- Suspended [solution]
- Borrowed Time [solution]
- Deadline [solution]
- Sorcerer [solution]
- Starcross [solution]
- Tass Times in Tonetown [solution]
- Trinity [solution]
- Wishbringer [solution]
- Zork I - The Great Underground Empire [solution]
- Zork II - The Wizard of Frobozz [solution]
- Zork III - The Dungeon Master [solution]
- Starglider [doc]
- Starglider 2 [doc]
- Star Wars [doc]
- Super Huey [doc]
- Ultima III - Exodus [doc]
- Uninvited [doc]
- Wizball [doc]
- World Games [doc]
- View 55 more…
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Facts
Comments
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StickHead
Read my review here.
Also I can't stress enough how brilliant the Dungeon Master Encyclopedia is. If you're a fan of the game, have a squizz. Well done, MR Gothmog, Sir!
Also I can't stress enough how brilliant the Dungeon Master Encyclopedia is. If you're a fan of the game, have a squizz. Well done, MR Gothmog, Sir!
July 13, 2008
hazard
This is definitely the game that made the ST. No doubt people were buying the ST just to play this game (and oids, of course). This is the ultimate RPG classic. If you've never played Dungeon Master then you've got a cheek calling yourself a gamer. 
Thanks for uploading this. Wicked nostalgia. Love it.
Thanks for uploading this. Wicked nostalgia. Love it.
May 20, 2008
perihelion
This game is the shit, no doubt about it. It suffers few, if any, of the old time "design bugs", you can't loose the keys and never finnish the game etc. It's finely balanced and utterly enjoyable, one of the finest RPG's there are.
That's really the most amazing thing with this game. Most old rpg's are very clumsy and badly designed, but this game stands the test of time, it's as playable today as it was then. Amazing interface and level design.
I remember playing it as a kid, I was so scared that sometime I refused to turn a corner 'cus I was afraid a monster would lurk there and kill me. Later I realized monsters did show just a wee bit on the side anyway, then I went down the long road and developed a thick hide. Nothing scared me until System Shock 2.
i once made a fiction/walkthrough which is probably lost on the net unfortunately. I told in "normal writing" style the tale of four brave adventurers that i wrote as i played the game, dropping walkthrough hints on the most important sections of the game, it's a damn shame i lost it.
That's really the most amazing thing with this game. Most old rpg's are very clumsy and badly designed, but this game stands the test of time, it's as playable today as it was then. Amazing interface and level design.
I remember playing it as a kid, I was so scared that sometime I refused to turn a corner 'cus I was afraid a monster would lurk there and kill me. Later I realized monsters did show just a wee bit on the side anyway, then I went down the long road and developed a thick hide. Nothing scared me until System Shock 2.
i once made a fiction/walkthrough which is probably lost on the net unfortunately. I told in "normal writing" style the tale of four brave adventurers that i wrote as i played the game, dropping walkthrough hints on the most important sections of the game, it's a damn shame i lost it.
October 24, 2004
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