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 Dungeon Master  FTL
 
Box Cover  Game Info Add info - Log in!
boxscan
Publisher : FTL
Developer : FTL
Year : Unknown
Genre : Role-playing(RPG)
Series : Dungeon Master
Developer : Mike Newton
: Dennis Walker
: Doug Bell
Graphics : Andy Jaros
Sound FX : Wayne Holder
Similar games : - Walls Of Illusion
- Towers - Lord Baniff's Deceit
- Dangimere II - The Dungeon
- Masters Of Chaos
- Dark Wars, The
- Arcan
- Dark Stone Ritual
Logo Publisher
Extra's
Review (write one)
- by Sarek
Review available
Interviews
Interview available
Comments add a comment
Sounds Sound file not available
Gamefile
- English version
- German version
- French version
- English version
Game file available
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- vs. Amiga
Compare to Commodore version - External link to Lemon site(s)




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Posted by StickHead July 13, 2008
Read my review here.

Also I can't stress enough how brilliant the Dungeon Master Encyclopedia is. If you're a fan of the game, have a squizz. Well done, MR Gothmog, Sir!

Posted by hazard May 20, 2008
This is definitely the game that made the ST. No doubt people were buying the ST just to play this game (and oids, of course). This is the ultimate RPG classic. If you've never played Dungeon Master then you've got a cheek calling yourself a gamer.

Thanks for uploading this. Wicked nostalgia. Love it.

Posted by lotekstyle September 10, 2006
dungeon master audio cd:

http://fading-twilight.atari.org/browser/index.php?dir=fading_twilight_excerpt_10%2FTUNEZ%2FGAMES%2FDUNGEON%2F

Posted by gothmog July 14, 2005
The Dungeon Master & Chaos Strikes Back Encyclopaedia

Posted by perihelion October 24, 2004
This game is the shit, no doubt about it. It suffers few, if any, of the old time "design bugs", you can't loose the keys and never finnish the game etc. It's finely balanced and utterly enjoyable, one of the finest RPG's there are.

That's really the most amazing thing with this game. Most old rpg's are very clumsy and badly designed, but this game stands the test of time, it's as playable today as it was then. Amazing interface and level design.

I remember playing it as a kid, I was so scared that sometime I refused to turn a corner 'cus I was afraid a monster would lurk there and kill me. Later I realized monsters did show just a wee bit on the side anyway, then I went down the long road and developed a thick hide. Nothing scared me until System Shock 2.

i once made a fiction/walkthrough which is probably lost on the net unfortunately. I told in "normal writing" style the tale of four brave adventurers that i wrote as i played the game, dropping walkthrough hints on the most important sections of the game, it's a damn shame i lost it.

 


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