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Let's take a history class and delve deep into the past of Atari Legend. Or maybe you are curious and want to take a peak at what is still to come? Who are the people behind this project? Or maybe you feel like helping out? Check out this section. Learn more about Atari Legend

Latest News

ST-Sound goes to OpenSource

February 11, 2005 by Brume

News illustration image Ten years after the first release he coded, Leonard of Oxygene is just coming to publish the source code of the famous ST-Sound. ST Sound is a sound emulator for Windows, MS-Dos, Linux and Be-OS. The program can also emulate Amiga FC musics, CPC tunes, etc.
After a clean up, a full package is so available on Leonard website. It contains all descriptions and also the full code to play .YM files on the PC. So everyone can now use it in his own application/demo/game Smiley
Looks like ST-Sound won't be updated by Leonard anymore, unless someone else brings the the project back (we recommend actually to use WinJam to replay ST musics in high quality).

Feel free to grab the ST-Sound on the Leonard website.

Latest info about 'Revival ST' - audio CD

February 10, 2005 by Brume

News illustration image According to Tas (ex-member of FOFT), a CD full of remixed tracks is still on the run. A new sample coming from the famous Goldrunner 2 game is also available. It sounds better than the previous track Odyssey remix (sorry dudes, but the slap bass guitar would roughcast Marcus Miller's hair). The estimated release date may be on March, 15th 2005.
The CD will feature following remixed musics:

1] Exolon (Dave Rogers)
2] Zombie (David Whittaker)
3] Enchanted Lands (Jochen hippel)
4] Lethal Excess (jochen hippel)
5] LED Storm (Tim Follin)
6] Jupiter Probe (Rob Hubbard)
7] Custodian (David Whittaker)
8] DBA6 (Scavenger)
9] Odyssey (Scavenger)
10] Period in 3D (Scavenger)
11] Goldrunner 2 (David Whittaker)
12] Dragon flight city 1 (Jochen Hippel)
13] Foundations waste (Wally Beben)
14] Quick and Silva (Chris Huelsbeck)
15] - Bonus Track - Maniax

Interesting list, indeed! For more information about the project and some samples, please visit the [url="http://www.mbdrecords.com/index.php?page_nr_83"]MBD Records site[/url].

Penta: new game, great game.

February 8, 2005 by Brume

News illustration image The crew Paradize has released today a new game named Penta. It's a kind of puzzle game and requires a logical brain. It may look a bit difficult, but it's very funny to play.
Simmon Sunnyboy made all the code, while STSurvivor worked on the graphics and 505 composed the different tunes. The results is brilliant: efficient gameplay, good designs and involving music.
The game is STE enhanced, but also works on any STFM or Falcon computer. Also a joystick or a jagpad can be used, instead of the keyboard.

Enough to write! Time to visit the Paradize website to get the filed version. Or go on the Penta page of the site to download the MSA version.

Alive #9 is here

February 6, 2005 by Brume

News illustration image The new issue of the e-zine Alive has been uploaded on the official site. It features many articles about latest demos, compilations, coding, previews, etc. The intro was coded by Cyclone/X-Troll, graphics were drawn by Mic and C-rem and the music was composed by Nemo and 505/Checkpoint. Also please note the web issue will be available in a few days. The issue requires an hard-drive to work (data are more than 1 Meg high) and features some extras byte.

Here are Cyclone words:
Alive comes bundled with two major releases:
. Music Mon 2.1 SID by Dark Angel (including the Data Disk this time)
. Triplex by Damo
Additionally we have included some sources and executables you might like (check the FILEZ folder)


Alive issue #9 can be found there.

More than 4000 games in the database!

February 1, 2005 by Brume

News illustration image The site grows every day! We are still working on the database of games made on Atari ST. We have recently reached the 4000th magical number, and we have more titles to add. The team has hardly worked on screenshots and details, too. If you know missing information about games/editors/authors, get in touch with us.
Not all games are downloadable (we contact all editors/authors from the past) but we hope most of the hits and rare games will be soon uploaded on the site with the agreement of the copyirght holders. Also please note Falcon games may soon appear here, too.

Feel free to visit the games section and take a look at the wanted list. You may have a rare disk, who knows? ;-)

SainT v1.99b available

January 31, 2005 by Brume

News illustration image Just a few days since the latest update, another version of SainT has been published. The author has mainly worked on demos once again. The great med-rez demo 'Best Part Of The Creation' (coded by coded by Flix of Delta Force) runs very well! If you have never seen this screen, it's on Punish Your Machine megademo. Also many protected demos are now emulated, there is no need a patch. Just try the Ripdis or the Dark Side Of The Spoon demos for instance.

Here is a list of the new features:
. Upper border line counting in NTSC fixed ( "Best Part Of The Creation" by Delta Force)
. Medium resolution detection fixed for screenshot ( "Best Part Of The Creation" by Delta Force)
. Screenshot file name is derived from the floppy disk name
. BUS Error stack frame improved ( Many original protections are working such as PYM, SyntaxTerror, DarkSide)
. Crash recover (sometimes when SainT crash, you can't run it again. Should be fixed now)
. Another upper border "60hz" fixed ( multicolor music display by Level16 in Syntax Terror)


Enjoy the new version of SainT on the Leonard Website.

Screenshot of Robocop
Random review

Another movie turned into a game! And of course released by Ocean - or what did you expect! The Atari ST and the Amiga ports are known to be the best conversions available for the home market. Is it still worth checking out! Let's start shooting some street scumm!

May 14, 2002 by ST Graveyard

Read the review of Robocop

Did you know?

The creator of the ST was a guy named Shiraz Shivji, who was also the main engineer behind the Commodore 64.

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