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Latest News

Cops and Robbers Chess: one more game finished!

February 26, 2005 by Brume

News illustration image Scott brothers coded at the beginning of the 90's a lot of games under the label Outland Quest Software for 8 and 16 bit Atari computers. You probably noticed them if you took a look at various PD compilations (please note: one of the games was even sold commercially by JV Entreprises). But... one of their projects was never finished because Scott Brothers stopped programming for the Atari. It stayed an unreleased game, just one screenshot was available on their website, such a shame!
Kevin pulled it up recently and discovered that it was actually about 95% done. After both weeks of finalization, Cops and Robbers Chess is just coming to be released officially!
Here is what Kevin wrote about the game:

It really is a cool game. It's two player only (sorry no computer player) but the object of the game is to push the other players either off the building or down the skylight in the middle. You get two moves per turn and you can either move to an adjoining square, push a player, ride the exhaust fans (The red squares), or cause lightning to strike from the clouds. If you push another player it pushes him up to 4 or 5 spaces but it also pushes you in the opposite direction one space. So you can't push another player if you are on the edge or near the skylight (unless you want to sacrifice a man). However if there is a cloud behind you then you are protected from falling off. The reverse side is that the other player can use the clouds to strike you with lightning if you are in the square where the cloud is (the clouds move throughout the game). Also you can ride the exhaust fans which can move you more than one square across the board but are kinda hard to control and could cause you to end up in the skylight yourself.

The game is fun to play (but keep in mind to need to find a second player). Just take a look at the new page about this game in our database. Grab it directly from our site but don't forget to visit the Outland Quest Software site to watch at more details about Kevin and Larry's releases.

Bold goodies

February 25, 2005 by ST Graveyard

News illustration image Hello,

Our favorite game author, Laurent Kermel, has released some new goodies on his website for the game BOLD. A complete walkthrough is now available, as well as an updated manual and a screenshot comparison with the old version of the game.

Visit Laurent's website here

Enjoy it.

ym rockerz releases a demo in 2005

February 24, 2005 by Brume

News illustration image All melomaniac will probably like the new production by ym rockerz. But also oldschool lovers and gamers, because this time the team don't publish a demo... but a game! ym rockerz, which is collective band of composers, has indeed coded a full game named tYMewarp with 10 new musics on it!
Exocet drawn the graphics of the game. And the biggest names of the scene composed the tunes. People involving the tunes are: 505, Dma-sc, Timbral, Lotek Style, Nemo, Gwem, Bodenstaendig 2000, Tao, Beast and Crazy Q!
We are a bit late on this announce. Sorry, we saw it some days ago on irc, but we forgot to post it (we're still busy with the game database and other projects). Better late that never ;-)

For users of emulators and/or real ST machines, we provide a .MSA version. Of course, feel free to visit the ym rockerz website to grab the filed version of tymewarp.

Interview with Hal

February 21, 2005 by Brume

News illustration image We are just coming to add one more interview on the site. This time, we meet a real legend in the hacking scene: Hal took part to many crews projects, and helped most of the famous teams (such as Automation) to spread their work. Long awaited interview, it finally arrives on the site today. Thanks to Punkrulesok for his precious help.

So click on Hal's interview and enjoy the reading!

16x16 sprite record beaten!

February 19, 2005 by Brume

News illustration image November 2004: the famous contest organized by Leonard was over. The main coder of Oxygene managed to display 268 sprites on the screen (see the 16x16 sprite record page for the complete story).
February 2005: the record is beaten with one sprite more! Scum Of The Earth spread a new screen with 269 sprites on it. We had a short discussion with Leonard, this demo doesn't seem to be a fake like some previous one by other coders. This is a real thing! Brillant job.

So go on. Download the new 269 sprites screen by Scum Of The Earth and discuss about it on the forum.

Mangamania 2005

February 18, 2005 by Brume

News illustration image Remember Mangamania 2004 published some weeks ago? The Byte of BSW and TCE strikes back, so here comes the 2005 issue!
The demo features a slideshow with 43 pictures on it and a protracker tune is played while they are displayed. Paradize coded the coldfading and the linkfiler was written by our own member Mug UK (yeah!). Like the previous issue, that is worthwhile to grab!

Download directly Mangamania 2005 or feel free to visit TCE webpage.

Screenshot of Ork
Random review

How could I have missed out on this in the first place? It's really addictive. I turned of my computer more than once...enraged! But I just couldn't help starting over every time to try and solve that tough puzzle. A real recomendation for every fan of the genre!

June 27, 2001 by ST Graveyard

Read the review of Ork

Did you know?

The creator of the ST was a guy named Shiraz Shivji, who was also the main engineer behind the Commodore 64.

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