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August 13, 2005 by JamesRC
That's just it, though... Driller feels like a big technology demo. Much of the excitement came from wandering around and looking at things from every possible angle - approaching a tower and looking up to get that great feeling of height. This was all new stuff in 1988, but is standard fare today, as it was later in the STs life, too. When you take away the novelty, there isn't a whole lot of game left underneath.
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