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October 11, 2006 by simonsunnyboy
Phew - finally it is out.
Today we release the game Nuclear Waste Dump which has been delayed for over a year. But it was worth the effort and we are proud to show you the nice artwork by Minz and the cool soundtrack by Marcer.
Code by Simon Sunnyboy!
As all games by Paradize this game is powered by GFABASIC. Go to our Games page to download! http://paradize.atari.org/
An emulator friendly diskimage will be provided soon!
Or for download here:
click here
October 3, 2006 by Marcer
To celebrate the latest version of maxYMiser, and to answer the requests of maxYMiser users, I announce a competition for maxYMiser music!
Any style or effects are allowed, as long as the music is playable on a standard Atari ST or STe.
Entries from emulator users and non-sceners are strongly encouraged!
The deadline is on the 4th December 2006, and there will be a decent prize for the winner. The winner will be decided by a public voting relating to a demo and MP3 release of the music in mid-December.
There are hardly any rules, but for more information visit the compo website or send an email.
Thanks, and good luck to all entering!
click here and Get to the Compo Page
October 1, 2006 by Marcer
Paradize presents a little diskfiller game called Znax.
GFA code, GFX : Cooper
Musics : Soulmate #1, Marcer, Clawz
Enjoy and don't hesitate to give feedback.
click here to d/l this game.
September 28, 2006 by JamesRC
There are dozens of remakes of ST era games floating around on the giant combination curiosity shop and flea market that is the Internet. There are so many, in fact, that any attempt at a list of them would no doubt immediately consume all the space on the Atari Legend server, bringing down the site, and indeed all other sites hosted within a twenty mile radius, as well as leaving the administrators with a bandwidth bill equal to the net worth of two small nations.
So I best not do that, eh?
What is worth a mention, however, is Tom Morton's lovely GLFrontier. What Tom has done is to have taken one part original disassembled ST Frontier code, one part lovely open source Hatari code, a dash of GL and 3D lighting spice, and whisked the whole thing together in a big bowl before baking for a few months at 400 degrees.
The result is a Windows (or indeed Linux) version of the classic Elite II - Frontier which is based upon the original ST code, and yet can run faster and in higher resolutions, to boot!
You can grab a copy at his website, and really, why wouldn't you?
September 3, 2006 by Brume
The BITS Club have released a new intro named DicE bLObs. Graphics & fonts have been done by pixeL. It has been coded by bYte. It actualy features 2 tunes composed by aTom with MusicMon2.
Thanks to SoLo2 for having reported this release on the forum.
Visit TBC website in order to download the archive.
August 27, 2006 by Marcer
To complete the Kick Off series, we present you with the French version of Player Manager. Here you need more skills as a coach as well.
-- For our French users --
Pour compléter la série Kick Off, nous vous offrons Player Manager en version française. Vous aurez besoin cette fois de développer vos compétences en tant qu'entraîneur.
--
Cracked by: Avenger
Intro by: Noextra
News text translation: Axel/Hemoroids (Thanks!)
click here to d/l this game.
This is a difficult game, definitely NOT for the unexperienced adventure gamer. Many items are hard to find, and many puzzles are very hard to solve. Oh, and by the way, Rosella has a wicked tendency to die very often.
August 26, 2001 by Lorenzo
Read the review of King's Quest 4 - The Perils of RosellaThe Atari symbol is known as the "Fuji" because of its resemblance to Mt. Fuji.
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