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Software: Quantum Paint 2

Son Shu Shi

March 21, 2021 by ST Graveyard

What an accomplishment this game is. Created with such a small team, the result is really amazing. The game oozes creative passion. While the gameplay is really well balanced, it is a tough cookie, very hard from time to time with its moments of sheer frustration. As of level 3, timing becomes key. You will need to practice and learn the levels to complete this game, there are so many bad guys on screen it sometimes gets a bit hard to take.

Blood Money

April 4, 2020 by Morcar

Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.

Cybernoid - The Fighting Machine

March 28, 2020 by Morcar

When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.

Did you know?

"So we went to Atari and said, 'Hey, we've got this amazing thing, even built with some of your parts, and what do you think about funding us? Or we'll give it to you. We just want to do it. Pay our salary, we'll come work for you.' And they said, 'No.' So then we went to Hewlett-Packard, and they said, 'Hey, we don't need you. You haven't got through college yet.'" -- Apple Computer Inc. founder Steve Jobs, on attempts to get Atari and HP interested in his and Steve Wozniak's personal computer

Latest Comments

majenko Gyro Cucumber
My house mate introduced me to this game back when we were at University in the early 90's. I spent many hours on his Falcon playing it. Such a simple game, and yet strangely addictive.

The premise is simple: the "cucumber" is a slowly rotating green line. You have to guide it through a maze of obstacles to get through to the next screen without touching the walls. Timing is key: wait for the rotation to be in just the right point and roll through that pinch point to get to the exit...
November 17, 2021
deanosharples Pakiman
I had this game years ago. It was written in STOS Basic. Racist humour over the top but still enjoyable to play. The skins move at random and are not like the pacman ghosts at all. If anyone can tell me where to download it I would be greatful.

Deano Sharples
October 17, 2021
fridward Kicker
KICKER was one of the first German-speaking football managers. Inspired by the Footballmanager published in 1984 on the ZX Spectrum, KICKER was developed on the Atari ST from 1987 and had a number of then really fresh features that set it apart from comparable games. KICKER was later bought bei Starbyte and published commercially as Starbyte Super Soccer.

I just wanted to let you know that there is a memorial page about KICKER

You can find it on https://kicker.weigand.xyz


You can find there a new release for the Atari ST that fixes some bugs of the version finalized in 1991. It runs great with all the Atari ST emulators like Hatari.

What set KICKER apart from other football management games in the early 1990ies

- 4 leagues from the association league to the Bundesliga
- Participation in the German and international cup
- over 700 authentic German players, and over 100 clubs
- A well thought out and well structured game menu
- Mouse control (!)
- Exciting graphic game scenes
- 1 - 6 players
- Player transfers, training camps, team management, advertising, stadium expansion and more….
- A variety of graphical statistics and tables
- Probably unique to this day: self-defined “football worlds”, in which the rules could be individually adapted
May 30, 2021
Final game (2020 version) download link here
January 16, 2021
Marcer Jungle Boy
Very close to 8bit Jungle Hunt
January 7, 2021
muguk H.A.T.E
The conversion of the classic ZX Spectrum game by Costa Panyai.
December 27, 2020
muguk D Day
One of the few games released which had left all of the debugger symbols inside the main program.
December 24, 2020
Stainless Lazer Bikes
Ty Marcer. I have fond memories of playing this with my friends, who I've also lost contact with as I moved to England.

FYI, The font/text code is the same one I used under the alias Duckula on Cynix disks.
December 22, 2020
Marcer Lazer Bikes
Nice to see you here!
just added the game for you.

// AL-STAFF
December 21, 2020
Stainless Lazer Bikes
I wrote this game!
I didn't think copies of it made it far from my small circle of friends in Edinburgh. If anyone has a copy of this please contact me as I lost it when my house was burgled and all my ST stuff was stolen.
December 21, 2020

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