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1994 by Unique Development Sweden


Picture of Oskar Burman
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Oskar Burman has had a lifelong vision of creating virtual worlds. In 2016, he made this dream come true by starting his own VR exclusive game company Fast Travel Games. Since February 2018 their first release, called Apex Construct, is available to the public. Before his endeavours with virtual reality goggles, Oskar Burman was head of Rovio studios where he was responsible for Angry Birds 2. He has played an important role in the creation of games like Just Cause 2, Battlefield : Heroes and Ignition, to name a few. But it is the very beginning of this man's carreer that is of most interest to us Atari ST fans. You see, Oskar was a member of Unique Developments Sweden, where he created the very first FPS game for the Atari ST ... Substation!

August 31, 2018 by ST Graveyard

Read interview of Oskar Burman


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doctor shred
I've finally got hold of a (legitimate) copy of this incredible game. It surpassed my expectations. It's so smoothe and playable. The sound is also fantastic. The rooms are a bit samey but I think that adds to the intense atmosphere.

UDS were undoubtably THE masters of STE programming. This may not be quite as good as Obsession but it's more than I ever thought possible on an 8MHz machine.

It's a shame so many people had already abandoned their Ataris when this came out. Who knows what UDS could have done next... Smiley:
December 12, 2007
ST Graveyard
This was indeed something special for the STE. A great piece of programming marvel. The atmosphere was pretty creepy, and the sound system was impressive.

But in the end the fun didn't last long for me. I thought Substation was to repetitive. Substation came a bit to late in the ST's life span.

The best 3D shooter memories I have on the ST where the 1st person levels of Robocop 3.
January 5, 2006
The Paranoid
It took a while to get used to it, but in the end, Substation has something that many quicker and more colourful ego-shooters on PC lacked back then: A great story and a lot of atmosphere.

The final level is terribly hard if not impossible. The end, however, suits the game perfectly well ...

One of the STE all time classics.
January 3, 2006
There are 3 extra levels released as PD aswell Smiley
April 14, 2005

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