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Developer | - | Unique Development Sweden |
Author
|
-
|
Oskar Burman
Programming |
|
-
|
Mikael Emtinger
Lead Programming |
|
-
|
Tord Jansson
AKA Blade Additional programming |
|
-
|
Peter Zetterberg
Design |
Genre |
-
|
FPS |
1994 |
||
Publisher | - | Unique Development Sweden |
License | - | Commercial |
Incompatible | - |
ST (system)
|
- |
Falcon (system)
|
|
- |
TT (system)
|
- Open/close the profile of a company or individual
- Click for the company logo or author photo
- Interview available
![]() |
||
Developer | - | Unique Development Sweden |
Author
|
-
|
Oskar Burman
Programming |
|
-
|
Mikael Emtinger
Lead Programming |
|
-
|
Tord Jansson
AKA Blade Additional programming |
|
-
|
Peter Zetterberg
Design |
Genre |
-
|
FPS |
1994 |
||
Publisher | - | Unique Development Sweden |
License | - | Commercial |
Incompatible | - |
ST (system)
|
- |
Falcon (system)
|
|
- |
TT (system)
|
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In the past 24h there were 3 registered users online : |
ST Graveyard Brume Niki |
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COMMENTS
UDS were undoubtably THE masters of STE programming. This may not be quite as good as Obsession but it's more than I ever thought possible on an 8MHz machine.
It's a shame so many people had already abandoned their Ataris when this came out. Who knows what UDS could have done next... :
But in the end the fun didn't last long for me. I thought Substation was to repetitive. Substation came a bit to late in the ST's life span.
The best 3D shooter memories I have on the ST where the 1st person levels of Robocop 3.
The final level is terribly hard if not impossible. The end, however, suits the game perfectly well ...
One of the STE all time classics.