Header banner Header banner

David Walters

David Walters


These days with social media, it is so easy to get in touch with almost anyone. And when I saw the name David Walters pop up on my Twitter feed, I instantly knew who he was. David created one of the most infamous FPS games on the Atari ST. Hellgate has gotten a lot of hate and praise at the same time over the years. This game might seem a bit slow compared to Wolfenstein or Substation, but taking into account it was programmed in STOS, you can't deny the accomplishment that was made.


There is currently no profile available in our database


Programming, Graphics

David Walters Interview

Written by ST Graveyard

June 10, 2020

1) Introduction
2) History
3) The Atari ST
4) The birth of Hellgate
5) FPS in STOS 3D
6) Shareware
7) A classic lost forever?
8) The one and only
9) Have you played Atari today?
10) Work
11) New, yet old(school)
12) Favorite game
13) Inspiration
14) Last words

1) Can you introduce yourself to the people who don't know you?

Hi Maarten, I'm David Walters, I'm nearly 40 and I'm from the UK. I've been interested in gaming and game programming my whole life and have been programming computers for over 30 years.

2) What is your history with computers? How did it begin? And what was your first machine?

I believe the first computer I ever used was a Grundy NewBrain that my Dad brought out one day and I did a bit of BASIC programming on that. I remember making a very simple 'game' where you had an asterisk that could move left and right. My first computer I could call my own was a Commodore 16 which I had for a few years afterwards.

3) How did you end up with an Atari ST?

I mostly played games on the C16 but did some programming on there from time to time, usually typing in listings from a range of computer books I got through my school and the library. It was after spending most of the day typing in a text adventure called The Mystery of Silver Mountain, but I kept running out of memory on the 16KB machine, so my parents concluded that I needed an upgrade. It was probably about 1990 when I got an Atari STe 1040.

4) When did the idea for Hellgate pop in your head?

The game is clearly inspired by my love of Doom and I think I began work on it around 1996/97, it coincided with getting STOS 3D for free on the cover of a magazine. I figured I would make some kind of an FPS with it and just kept trying until Hellgate appeared.

5) So you created a DOOM clone in STOS, that seems like doing the impossible! Do you remember any of the specifics? The challenges? And why STOS?

While I'd dabbled with 68K assembly language I wasn't really able to do anything very useful with it. I'd been first introduced to programming in STOS as it came with the machine. Since all my experience was with that language and I had STOS 3D there wasn't really any alternative. I had Neochrome to do the art as well as the STOS sprite editor and so all the tools I needed to make some kind of action game. My memory of developing it is pretty fuzzy as it wasn't something I sat down and wrote all at one time, I constantly went back to it over many months of tinkering. I seem to remember finding the level design quite challenging, mainly because it was such a simplistic game engine.

6) I've noticed that Hellgate was shareware. Did you ever make any money with the game? I mean, it was released in 1997 and the ST was completely dead by then.

I never really officially released the game and definitely did not sell any copies. To be honest I actually don't remember how it got out into the wider world, I guess I must have sent it to someone! By 1998, I was heading off to University and finally got my own Windows PC which basically led to the swift end of my interest in the Atari in favour of modern technology, C++ and Direct X programming.

7) So you don't have the full version of the game anymore, I suppose? Was it ever finished? It seems the complete version is nowhere to be found in the Atari scene.

I'm not sure if I still have any of my stuff from back then. I think it was finished but it's basically more of the same!

8) Was Hellgate your first game? Have you created other software prior to that (for the Atari ST)?

While I'd dabbled with making little tech demos, I'd say that Hellgate was the only game I can remember making for the Atari that you could call a finished product.

9) Do you still use Atari today? Are you still an Atari fan?

I haven't used an Atari for many years now and no longer own one. I still have a fondness for the system and still play the odd game here and there using emulation.

10) What are you up to these days? What do you do for a living?

After university I got a job at Particle Systems and when they closed down I moved onto Sumo Digital. After that I spent a couple of years out of the games industry in e-learning, then I left to become a freelancer and indie developer, and I've been doing that for nearly 10 years now. I developed a piece of software called Grid Cartographer which is a map drawing tool for RPGs like Dungeon Master and Eye of the Beholder. I also dabble with game making side projects when the mood takes me!

11) I've seen on Twitter you are working on a new game, with old school looks. This seems like an amazing project. Can you tell us a bit more about this? And when and on which systems will this be available?

Thanks! I've begun working on a helicopter-based flight simulator inspired by my love of the style of early 16-bit 3D engines (but with a boosted frame rate). It's very early days yet (as of June 2020 it's only a couple of months old) but I'm enthusiastic about where it's heading. You can follow my development on my Twitter.

12) Are you a gamer yourself? Do you have time to play games? And if so, what is your all time favorite game and why?

Yes! I still play games all the time. I'm a big fan of older systems from my younger days like the N64 and Sega Master System. I'd say my all time favourite game has to be Doom, it's just such a classic and still so much fun today - there's not many games you can say that about 30 years later!

13) Who do you look up to?

I've always been a big fan of John Carmack, the technology he developed in the 90's was one of the driving forces for me to keep practicing my programming and learn how to develop games.

14) Do you have any final words for the Atari community?

Keep on enjoying these systems that you love so much!

Thanks a lot for the interview David. Thanks for sharing some memories of one of the most notorious FPS games on the Atari ST.

You can also check out David's Youtube channel for more videos and info on his games.

Interview Comments

Please log in to add your own comment to this interview

Latest Interviews

M. P. Lord

June 9, 2021 by ST Graveyard

Miles and Patrick Lord are two self taught game creators. Born in the 70's, they grew up with Sinclair machines and of course the Atari ST. They started to hack games on the mighty ZX Spectrum before dabbling into 16bit assembler. On the Atari, they created the amazing Droid. But it didn't end there. If you want to know more about the history of one of the best free games ever to grace an ST Format coverdisc, look no further.

Patrick Lord

June 9, 2021 by ST Graveyard

Miles and Patrick Lord are two self taught game creators. Born in the 70's, they grew up with Sinclair machines and of course the Atari ST. They started to hack games on the mighty ZX Spectrum before dabbling into 16bit assembler. On the Atari, they created the amazing Droid. But it didn't end there. If you want to know more about the history of one of the best free games ever to grace an ST Format coverdisc, look no further.

Jamie Hamshere

June 4, 2021 by ST Graveyard

Ever since he first saw the BBC Micro, Jamie Hamshere was fascinated by technology and computer programming. In the past years he has done some tremendous things in the Atari ST scene. Creating an STe version of the classic puzzler Klax, or what about the 7 channel sound-engine Turbo Chip. He also helped with the sounds in the recent Lotus STe game by Jonathan Thomas. But today, it is all about his other big achievement, reinterpreting the classic Miles Lord game Droid.

Jani Penttinen

May 10, 2021 by ST Graveyard

In 1993, 2 demosceners finished their first game, as an answer to the Amiga hype that was Turboraketti. Utopos became one of the most successful shareware titles on the Atari STe. And now, almost 30 years later, creator Jani Penttinen is working on a remake of the game for the Atari VCS system. If you want to learn more about history of Utopos, the demo scene and the game industry from the good old days, read on!

Jonathan Thomas

April 23, 2021 by ST Graveyard

The Magnetic Fields' classic Lotus Turbo Challenge was recently enhanced and released for the Atari STe. This has taken the scene by storm and even impressed the Amiga community. This version of the game was programmed by Jonathan Thomas, with the help of Jamie Hamshere. Jonathan had done a similar thing in the past with the release of Pole Position STe, and Jamie did a great update on the classic Droid. But today we are talking Lotus and as a complete coding NOOB I tried to ask deep technical questions ;-) If you are interested in the making of this amazing release, look no further...

Currently 0 registered users online

In the past 24h there were 6 registered users online