March 21, 2021 by ST Graveyard
What an accomplishment this game is. Created with such a small team, the result is really amazing. The game oozes creative passion. While the gameplay is really well balanced, it is a tough cookie, very hard from time to time with its moments of sheer frustration. As of level 3, timing becomes key. You will need to practice and learn the levels to complete this game, there are so many bad guys on screen it sometimes gets a bit hard to take.
April 4, 2020 by Morcar
Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.
March 28, 2020 by Morcar
When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.
In the mid 80's Atari was approached by a company called Nintendo. They asked if Atari was interested in distributing their new 8 bit system. At that time, Jack Tramiel was head of the Atari company. He declined the offer, saying Atari wanted to stop releasing consoles and focus on personal computers instead! So in the end, Nintendo had to distribute the consoles themselves ... In just a few months, they wiped Atari from the throne!
Impact Menu #70 intro (Demo) is present on 1 menudisk. More information on Impact Menu #70 intro at Demozoo
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