Header banner Header banner

Mark Davies

Mark Davies

Introduction

Mark Davies (aka Mac Sys Data) from the mythic crew POV accepted to answer some questions. He was also known under the nickname of Spaceman Spiff in Adrenalin UK. He worked for many crews such as Pure Energy, Serenade and various groups. Here is an interview with an Atarian who's code is considered to be the most used in English menus.

Profile

There is currently no profile available in our database

Credits

Die Hard 2
Music
Microprose Golf
Programming

Mark Davies Interview

Written by Brume

October 12, 2002

1) Introduction
2) First steps
3) Beginning the code
4) POV is born
5) Origin of the names
6) Spaceman Spiff
7) Cracking games
8) Leaving Adrenalin-UK
9) They stole his code
10) Favorite games
11) Emulators
12) Coming soon
13) Last words


1) Hello MSD. As always, I have to ask you to introduce yourself (job, age, passion..).
Real name is Mark Davies, I am 35 (born 6/4/67) and for a living I design and install network and firewall solutions for UK companies.


2) How did you enter the Atari World? Was it your first computer?
My first computer was a ZX81 in 1981, I followed with several Sinclair Spectrums on which I learnt Z80 assembly. I saw an Atari STFM in a computer shop and thought it was amazing. Two weeks later I bought a 512Kb STFM.


3) When did you begin to code?
I started coding in BASIC in 1980 whilst at school. I started coding in assembly in Z80 in 1982 then did some 6809 and 6502. I started assembly on the Atari ST in 1989 about 4 weeks after I bought it.


4) When did you create the crew POV?
Before I bought an STFM, I was in the computer shop looking at the Atari shop demo and started talking to another customer - later to be known as Dr. Syne. We kept in touch after I bought an ST (and still are) and Dr Syne started gathering game compilations and the odd demo. As floppy disks were expensive in 1989, I wanted to get as much on a floppy as possible. I had already written some intro code in assembly and it was only a matter of time that I put Micromix 1 & 2 on a single disk. Our first compilation with me doing the coding and Dr Syne performing the collection and distribution was the start of POV.


5) Were does the name of the crew come from? And what's about your nickname?
With the first compilation ready for release we tried to think of a good name, initially I had the idea of 'The Mutants' but it did not go down well at the local computer club. I visited Dr Syne one night and he had an album by Todd Rundgren called POV (see here). The words POV were all over the cover but had different meanings. I liked the name so I kept it - hence we were POV. I was constantly asked what POV stood for and the words 'Persistence Of Vision' stood out so that was it!
My name is another story, my initials were MSD and I used them in my coding. Again people asked what MSD stood for so I tried making up names with my initials. 'Monster Silly Dinosaur' and other stupid names were thought of. In the end MACHINE SYSTEM DATA was the only computer related name I could think of, in time this was shortened to Mac Sys Data.


6) The scene knows you because of your POV production. But you were a member of other crews under the nickname of Spaceman Spiff. Could you tell the complete story? When and why did you enter these crews?
POV was always the squeeky clean brand name. No illegal software were put on POV disks. At the local computer club, I was asked if I could do some coding for another crew (Adrenalin) but so not to blemish the POV name, I took another pseudonym. At the time I read a lot of Calvin & Hobbes in which Calvin has an alter ego called 'Spaceman Spiff'. I liked the name so started calling myself it. The only other crew I joined was Adrenalin. I sent code to several crews and wrote some dedicated menus for them under Spaceman Spiff. Also Adrenalin spread a little of my code so my menus appear on lots of crews disks. I was also known as 'Erik Plankton' on a rare demo I wrote with Boris of POV but he was called 'Blind Bastard' on that demo!


7) Did you ever cracked some games?
I cracked two games, one was LED, I cannot remember the other. I didn't like cracking games as there were many other crews doing it. Cracking and packing demos was more of a challenge and there were so few people doing it.


8) When did you leave Adrenalin UK & Serenade?
I was never a member of Serenade - I just sent them menus. I was still a member of Adrenalin when they folded although I took a back seat when Mookie learnt assembly. I moved house near the end of the Atari ST popularity so sort of faded into the background although I was working on the 'Brown Bottle Link Filer' with Mug UK.


9) Your code was used in various menus, too (TCC, Golden Dawn, Pure Energy, DTB, Neon Lights and many more I can't remember). Sometimes people credited you, and sometimes they forgot to mention their source. What's your opinion on that?
I was happy to see my code appear on other peoples' compilations but a little disappointed when I was not credited. If the menu code was virtually identical then it was an insult to see my code being credited to someone else. If the crew had tried to make the menu a little different then I was happy not to be credited. I got really angry when I sent a menu to a member of the Atari scene then a few weeks later saw my menu unchanged appear with the menu code being credited to someone else (are you listening TRONIC?).


10) What are your favorite games on the Atari ST?
Deflektor, Wings of Death and Elite.


11) What's your opinion about emulation? Do you use Steem, SainT, WinSTon...?
Emulation is great, many demos in their original form do not work on the emulators but the POV versions do so demand for my compilations is gathering space. I use both Steem and Saint, but mainly Saint.


12) Well, let's speak about demos, otherwise people will kill me because I forget to ask you an important question: Do you plan to release some new POV compilations?
If demand is there then yes I will. I still have some unused art, code and packed demos to release. Unfortunately I have limited time to release code as I have other hobbies now. I still have my Falcon 030 and an STE set up with the POV development system so I could release some compilations within weeks if I wanted.


13) Some last words to add?
Nope!

Thanks for all. Hope to see you soon with new POV menus Smiley

Interview Comments

Please log in to add your own comment to this interview

Latest Interviews

Adrian Powell

April 18, 2024 by grams88

It doesn't always have to be about computers, coding and graphics. Adrian Powell, the artist behind the original Lemmings game, crafted all its artwork, including box art and promotional materials. His passion for painting lemmings has persisted over time and he is still painting lemmings to this day. Powell's work remains influential and has helped selling millions of copies of this classic (ST) game.

François Lionet

February 22, 2024 by grams88

Every ST enthusiast must have heard of François Lionet, haven't they? He is the creator of STOS, The Game Creator, and the individual who single-handedly taught thousands of people how to program and create games. Without his contributions, we might never have known about figures like Tony Greenwood or Deano Sharples, and the ST Format cover discs would have appeared far less vibrant. Let's discover the stories that the godfather of STOS has to share.

Ian Scott

August 21, 2023 by ST Graveyard

Success stories on the Atari ST are rare. But 18 year old bedroom coder Ian Scott managed to do it. In 1992 he released his STOS graphic adventure Grandad and the Quest for the Holey Vest and it turned into an absolute cult classic. This is his story ... and so much more.

Frederic Gerard

March 18, 2023 by ST Graveyard

Frédéric Gérard was an Atari ST demo-scener who became a professional game programmer. He started his career at Titus in 1990, after he came 5th in the notorious Génération 4 demo competition. He is responsible for one of the absolute best arcade racers on the Atari ST, Crazy Cars 3. This interview takes us back to 1985, where it all started. From demoscene nostalgia to the development of an absolute classic.

Jean-Michel Masson

January 29, 2023 by ST Graveyard

As a comic book fan, Jean-Michel Masson wanted to pursue a carreer in computer graphics. But in the early 80's there weren't many art programs, so he had to code them himself. He got fascinated by Assembly language and decided he wanted to become a programmer. The rest is history. He had a nice career at the French development company Titus, where he had programmed the games Titan and the infamous racer Crazy Cars 2 for the ST.

Currently 0 registered users online

In the past 24h there were 5 registered users online