Header banner Header banner

Andreas Franzen

Andreas Franzen

If you have already seen some TSC (The SyndiCate) menus, you will probably know the famous tunes they contained. This was the work of one man: Frazer. He was a member of the Reanimators, who also released some code for Automation as well as making their own menus.


There is currently no profile available in our database


There are currently no credits for this person in our database


Written by Brume

March 8, 2002

1) Introduction
2) Reanimators birth
3) Other Members
4) Compilations of games
5) Cracks Used
6) Other Contacts
7) The Syndicate
8) Reanimators disappeared
9) Tools used
10) Favourite games
11) Favourite demos
12) scene Activity
13) Contact with other members
14) The comeback of old crews
15) About emulators
16) Last words

1) Can you introduce yourself? (age, country, job, passion...)
My real name is Andreas Franzén, and I'm a 27 year old dude from Sweden. Currently I'm out of a job and will go back to school this fall. My passion is as you might guess, music. Even though I've stopped writing music on the Atari a long time ago, I haven't given up on music. I think that is something I will continue with for a long time, and hopefully I will have finished some of my current tracks someday soon and can release them.

2) When were the Reanimators born? How old were you?
The Reanimators were founded in 1990, or perhaps late 1989 (my memory is a bit fuzzy when it comes to precise dates :)). I think I was around 16 when I joined.

3) Who were the other members of the crew? Friends or just contacts?
The crew started with Qjo (code), Redzone (graphix), Iceman (swapping) and Cyborg (swapping). Later on myself and Maverick joined, Cyborg left us and Iceman changed his handle to Dr Wez. Of course we had more members later on, like Beast and Mig, but these are all the members of RAM during the 26 disks that we released. The rest joined in when we started producing the "Delicious discs" as The Syndicate.

At first, TSC were an alliance, so Reanimators was still our crew name. But later on we took that name for our group, mostly I think because we produced most of the Syndcate's stuff ourselves anyway. By that, I don't mean to say that the alliance TSC had some other really great contributors. Just check out our discs, and you'll see for yourselves.

Our crew has had a lot of different members during our time on the scene, and I can honestly say that I can't remember all the names - my apologies to all of you that aren't mentioned here. But we started out as just a group of friends who were having a good time and the core of our crew were always that group of friends. Sadly, a couple of the founding members (Qjo and Dr Wez) left us, but all the other members mentioned in the beginning held together until the end. Some of us are actually still keeping in touch.

4) Why did you make compilations of games?
Well, I was never involved in that decision since I joined in later on. But it was a good way to get stuff out quickly, demos are much more time-consuming than intros. And we had of course all seen the compacts done by legends such as Automation, and tried to do something similar.

5) Which cracks did you use?
Hmm, we used a lot of different cracks actually. But there are two names that comes to mind, The Replicants and The Empire. If I'm not mistaken, we even had some cracks of our own, though they were never that many.

6) Were you in contact with other crews?
Of course we had contacts with other crews, but my memory seem to fail me once again. Some of the names that I do remember were Automation, Awesome, Animal Mine, Mad Vision and many more. Personally I never had that many contacts during these years as all the trading was done by other members.

7) When did you join The Syndicate?
RAM were one of the founding crews of The Syndicate, so we were in from the start. I myself became a member around RAM #20. My first musical contribution to the group can be heard on RAM #15 (sound intro on the menu) and shortly after that I joined.

8) So did the Reanimators disappear?
That's a tricky question, since we just changed the crewname to Syndicate and kept on producing stuff. The last thing we ever did on the Atari was released sometime 1992.

9) Which tools did you use to compose your tunes?
Well I used a lot of different programs. TCB tracker, Blipp Blopper, Trisound, Megatizer, Audio sculpture and ProTracker. For sampling I used ST Replay.

10) What is your favorite game(s)?
I'm guessing that you mean Atari games. My personal favourite is definitely "Dungeon Master", I can't count how many hours I've spent playing that game. "Populous" was also among the favourites, as well as "Midimaze" (multiplayer network action long before games like Quake).

11) What is your favorite demo(s)?
All the classic ones like Union, Cuddly, Mindbomb etc...

12) Are you still active on the scene? Do you plan to release new compilations or demos?
Nope. We are, like they say, history.

13) Do you remain in contact with other members of the Reanimators and TSC?
As I said earlier, I do have contact with some of them. Maverick and Mig are the ones who I hear from the most frequent, and I got a mail from Beast just the other day.

14) What do you think about the "comeback" of people such as D-Bug, Oxygene, Equinox and others?
I think it's really cool that there still is a living Atari-scene. I've checked out some of the more recent releases and they are truly amazing.

15) What's your opinion about emulation?
Emulation is great, especially with the newer emulators like Steem and SainT. It's a great way to preserve the memories of all the great crews that were on the scene, and a great way to again be able to play all those wonderful games that were made. This is after all an essential piece of history in the world of home-computing, and it is cool that younger generations are able to experience some of the things we did.

16) A last word?
Once again I'd like to apologise to all of the other members of TSC, but I could hardly keep up with our frequently changing members list even when we were still active. My main motivation was after all just to have a good time with my friends. I'd also like to say that this is all written as I remember it, and I think I got most of it right. But please don't hate me if some of the details are not 100% correct :) It WAS a long time ago.

Thanks a lot Frazer. Glad to meet you!

Interview Comments

Please log in to add your own comment to this interview

Latest Interviews

Frank Schoonjans

June 24, 2020 by ST Graveyard

The Atari ST scene doesn't pay much attention to the more serious side of things, and that is a shame, because some really amazing business applications have their roots on the ST. In Germany, that ST was mainly sold as a business machine to begin with. A few weeks ago, I met Frank Schoonjans in the Atari ST Facebook group. Frank created the spreadsheet 3D-Calc on the Atari ST. This program was added to the 'Atari business pack', a software bundle by Atari BENELUX, together with That's Write and 'Astodat IV'. Globally, the program was distributed by Michtron. Join me as we take a deeper look...

David Walters

June 10, 2020 by ST Graveyard

These days with social media, it is so easy to get in touch with almost anyone. And when I saw the name David Walters pop up on my Twitter feed, I instantly knew who he was. David created one of the most infamous FPS games on the Atari ST. Hellgate has gotten a lot of hate and praise at the same time over the years. This game might seem a bit slow compared to Wolfenstein or Substation, but taking into account it was programmed in STOS, you can't deny the accomplishment that was made.

Dawid Wolski

May 29, 2020 by ST Graveyard

When I witnessed the first ever glimpses of a technique called Voxel Space, my jaw dropped to the floor. That was in 1993, on a friend's PC, and the game was called Commanche : Maximum Overkill. Little did I know, that this was also possible on an Atari ST. And when reading the thread on Atari-Forum about a possible new game for the Atari family of home computers called Vergeworld : Icarus Rising, I had to get in touch with the guys from Retrobones to learn more. Excited yet? Check this out.

Darren Doyle

December 9, 2019 by ST Graveyard

Lately, some great Atari-related books have been released for all of us fanatics. One of those titles is Atari : A Visual History from one of my favorite graphics artists, Darren Doyle. Although this book is not Atari ST related, it covers all there is to know about the Atari 8-bit. Knowing Darren's work I participated on the Kickstarter and boy, ever since the book arrived, I have been hooked. Darren is also responsible for the amazing digital magazines Atari Gamer and Atari ST Gamer. Recently he started a game publishing company called BitmapSoft. Read all about it in this in-depth interview.

Karl Morris

November 30, 2019 by ST Graveyard

Last week a nice package came in the mail. Finally, the 2 volumes of 'We Love Atari' made it to my doorstep. These books by Karl Morris ooze passion and a true love for Atari. I was so impressed by the depth and amount of historical detail found in these books, I just had to contact Karl for an interview to find out how it all started. 'We Love Atari' covers the history of the brand from 1972 till 1996. Karl is not new to the Atari scene, going back as early as 1998 when he created his first Atari website. Want to learn more about some of the greatest Atari-related literature? Look no further.

Currently 0 registered users online

In the past 24h there were 2 registered users online