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1992 by Core Design


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The level counter sometimes seems to bug.
Screenshot: https://i.imgur.com/7xEVjKh.png
December 4, 2018
Also, the multiplier at the center of the screen (X1, X2, etc...) seems to represent the number of question marks linings that you need to do for the last line to disappear, and it increases... at one time (but for which reason? don't know).
December 4, 2018
OK, i think i've found the moves with the skulls and the question marks blocks, unsure things in italics :
- Line up three skulls and then a solid non-destructible line of blocks (expecting by the special move with question marks explained below) is added at the bottom of the field.
- Line up three question marks, but not of the same colour, and then the last line of blocks on the field get destroyed (only way to destroy skulls without penalty), as well as "some" blocks of the same colour as the destroyed question mark blocks.
Those specials linings can include the "blank" block.
I think that's about it.
[(now i wonder how it reacts in two players mode, but no one interested nearby eh)
December 4, 2018
Interesting game, pretty addictive for any arcade puzzler lover.
Controls are OK, but the gameplay is partly cryptic.
Basically it plays quite like Columns. You can line up three blocks with the same number or symbol to make them disappear. The "blank" block can match any symbol.
But there's something mysterious about the question marks and skulls. They sometimes do weird things, maybe when matching tiles colours. But how exactly? I can't get it.
December 3, 2018

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