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Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.
When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.
Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!
I don't know what it is exactly, but for a lot of us 80' kids, the Christmas holidays are in some strange way connected with Hollywood action films. During the 'most wonderful time of the year', I never watch any Santa Claus movies, no, I'm looking for stuff like Die Hard, or Gremlins. It is becoming a strange cliché, but I love it. And I'm not the only one. Kim Justice just did a great youtube video on the subject and he inspired me to do this review.
Frogs is made for multi-player madness. There is no real level system in the game, you may select whatever option or screen you like from the start. And while the game is nice as a 1 player game, it gets a bit boring rather quickly. The AI is splendid, a great accomplishment for Thomas, I'm sure. Still, maybe some kind of mission system or goal could have solved this. But in the end, that is NOT the point AT ALL.
Oskar Burman has had a lifelong vision of creating virtual worlds. In 2016, he made this dream come true by starting his own VR exclusive game company Fast Travel Games. Since February 2018 their first release, called Apex Construct, is available to the public. Before his endeavours with virtual reality goggles, Oskar Burman was head of Rovio studios where he was responsible for Angry Birds 2. He has played an important role in the creation of games like Just Cause 2, Battlefield : Heroes and Ignition, to name a few. But it is the very beginning of this man's carreer that is of most interest to us Atari ST fans. You see, Oskar was a member of Unique Developments Sweden, where he created the very first FPS game for the Atari ST ... Substation!