Did you stumble upon a bug? Are there any issues with the layout? Or do you have a general remark to help us make this site better? Please let us know.
Please log in to submit a bug report.
Did you know Atari Legend is fully responsive and mobile ready? You want this site to behave like an app on your phone or tablet? Simply open the site in your favorite browser and look for the 'Add to homescreen' button.
In Safari on IOS, first press the 'share' icon, than this pop up appears.
In Chrome on Android, you press the button at the top right, and select 'add to homescreen'.
Once you have done this, the famous Atari bee fits nicely on your homescreen and you can enjoy AL with the tap of a finger.
For a review search on game level, go to the game section
What do other people think of a certain game? You wanna learn more about a particular game?
You came to the right place. Overhere you'll find reviews of your favorite ST classics.
If you feel inspired and you want to write something yourself, make sure to send your review
to the Atari Legend team. And if it fits, we'll be happy to place it online. Enjoy the read!
There are currently 115
reviews available in the Atari Legend database.
1989 was the year I saw my first Bond movie at the cinema. I went with a friend, my nephew (who still is a major Bond fan to this day) and ... my mom. I was 9 years old, so I guess that's normal. The hype that went on prior to the movie being released was just incredible. MTV must have played the Gladys Knight video every single hour of the day. Why my ears never started to bleed is beyond me.
With Rainbow Islands Taito created something completely different, not my cup of tea. Parasol Stars takes the ideas of Bubble Bobble and added some extra flavour. And although still a very good game, I feel they overcooked it all a bit. It has become a bit of a nervous experience and while not rocket science, it lost some of its simplicity and charm.
What might be news however, is that Anarcho Ride isn't a racing game at all. You see, Thomas does not consider himself to be a good programmer (I'm sure most of you will disagree when you look at this game), and he knew his game could not measure up to the true commercial racing games on the ST. But instead of giving up, he shuffled the cards. He starting thinking out of the box and came up with a completely crazy idea turning this into an interesting title. Thomas managed to turn a weakness into a strength. You wanna know how? Read on ...
The first few levels are a breeze, with difficulty increasing gradually. After the first level, the barrels will roll faster, Donkey Kong throws more bananas, wind effects will make your life miserable... That kind of stuff. By level 6 you really want to grab a banana and shove it up that ape's *ss. Believe me, this game becomes frustratingly difficult. A real challenge. To boost your score, there are also bonus items scattered around the level.
I don't really know how they pulled it off, but Escape 2042 almost looks like one of those Indie games we have today on our consoles. The animation of the main character, albeit small, is very nicely done and when there is horizontal scrolling happening, it is super smooth. The levels feature a nice array of colors and each world looks very different than the other. Between levels we have short cutscenes explaining bits and pieces as the story unfolds. I'm actually very impressed by the quality of it all.
Jonathan Wheatman was the coder of cult ST classics as Battle Probe, Alphamax and Bootiful Babe. Join us as Jonathan tells us what it was like to start your own company in the glorious days of ST computing, and how they had grown from game developers to true leaders in the computer music buzz.
What does ST stand for? Some people believe it is an abbreviation of "Sam Tramiel", head of Atari. Others say it is short for "16 32", cause the ST was the first in a line of 16 - 32 bit computers by Atari!
In total there are 0 registered users online
In the past 24h there were 7 registered users online :