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Graphically, it's also nice on the eyes with well-defined graphics and animation. You really get the feeling that the developers put some thought and love into the game. Remember what I said about the large levels? Well these are wonderful and are very different to each other, they also scroll fairly smooth in all four directions.
When you boot up the game you’re presented with a fantastic loading picture of your ship. It's detailed with bold colours and it tells you This is 16-bit, bitch. Then you get the wonderful rendition of the Cybernoid theme that's on all the 8-bit versions. It's not exact but the changes still make it noticeable to anyone who knows it.
Now all of this might sound a bit much, but that really is not the biggest problem with Live and Let Die. In Buggy Boy you had checkpoints to reach in time. In this game, they have taken it all a step further...or maybe better, a whole leap further. You see, you run out of fuel when moving forward. And you run out of it fast, way fast. To solve this problem, fuel pods are scattered all over the waterway. Grab them, and you win yourself some time. Miss them and run out of fuel and guess what ... YOU EXPLODE!
I don't know what it is exactly, but for a lot of us 80' kids, the Christmas holidays are in some strange way connected with Hollywood action films. During the 'most wonderful time of the year', I never watch any Santa Claus movies, no, I'm looking for stuff like Die Hard, or Gremlins. It is becoming a strange cliché, but I love it. And I'm not the only one. Kim Justice just did a great youtube video on the subject and he inspired me to do this review.
Frogs is made for multi-player madness. There is no real level system in the game, you may select whatever option or screen you like from the start. And while the game is nice as a 1 player game, it gets a bit boring rather quickly. The AI is splendid, a great accomplishment for Thomas, I'm sure. Still, maybe some kind of mission system or goal could have solved this. But in the end, that is NOT the point AT ALL.
A few years ago (it seems like an eternity today), I met Cédric Bourse at a coding party over here in France. I was very impressed by his game Elansar for the Falcon and when I saw its sequel Philia, I was more than convinced this guy was an amazing programmer. I thought he was mostly interested in adventure games like Myst, but I was wrong: Orion_ (which is Cedric's nickname), has more tricks up his sleeve. An example is the amazing platformer Alice's Mom's Rescue (available for Windows, Linux, the Atari Falcon, the Jaguar CD and Android) which has quickly become one of my favorites. This game is superb and if you have never played it, check it out at once!
Now Cédric has just released a brand new game called Escape 2042. After publishing a full review, it was now time to talk to the creator. Orion_ gladly agreed to share some details about his work on the Atari and other machines, the games he has created and his other projects...