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For a review search on game level, go to the game section
What do other people think of a certain game? You wanna learn more about a particular game?
You came to the right place. Overhere you'll find reviews of your favorite ST classics.
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There are currently 109
reviews available in the Atari Legend database.
Supa Zazai Da is an old school horizontal shooter ... with a story! It is clear that the creators ate one too many mushrooms when coming up with this stuff, and I love them for it. You play as Dr. Floyd. Mario and Sonic abducted your girlfriend Maria Whittaker! (Say whut?) So now it is up to you to rescue your natural 36DD breasted girlfriend while shooting your way through hordes of retro game characters.
This game sounds like porn movie! Yes indeed. We are treated with extremely moody, sampled music. Most of the time it is a short loop, but it does the trick very well. The music is composed by Moby. No, not THE Moby, rather a well known musician from the Amiga demo scene. It couldn’t be more fitting for this game. Great stuff actually!
While some background graphics would have really added the extra punch, Super Stario Land just feels amazingly polished. Mostly due to the super slick scrolling (and oh boy what a difference it is after playing flip screen platformers like The Blues Brothers or Titus the Fox!). Super Stario Land plays like a dream on an Atari STe. The game is colorful enough, the sprites are nicely detailed, but most importantly, this just looks like a Mario game!
One thing is for sure, they really had some talented graphic artists over at Titus. Again, this game features beautiful, cartoony sprites with some nice animation (the faces the little fox makes when he is hit or dies are just funny). And as in great Titus tradition, there is also some recycling going on. For example, the bulldogs which you encounter in the first level are ripped straight out of level 5 of the Blues Brothers (or the other way around). But hell, no problem, it all looks great. I have to say, I was a bit disappointed with the colorpalette at first. I'm not the biggest fan of the brownish tone in which this game seems completely engulfed. But this is solved later on as there seems to be a lot of variety in level design after a while. This game features the notorious flipscreen engine, as in all Titus platformers, which is something you have to get used to. There are also some minor issues with slow downs on some screens, as enemy activity sometimes goes through the roof! (more on that later)
To me, this game does a lot of things right. The level design is just spot on and very fun. Right from the get go you are able to do more than just run and jump. You start inside a building, use balloons to float up and discover hidden areas, swim in giant fish tanks, go through a maze of conveyor belts, only to end up on the roof, climb a giant tree and use an umbrella to fly and jump from cloud to cloud. Every single level has got some of these extra’s to keep it fun and fresh. Later on in the game these giant Sonic like pipes which you are sucked into also make an appearance. Sure this isn’t original and the creators have lent some ideas, but they have given their own spin to it and it just works perfectly for me in this game.
Straight after the release of the 'new' game Red Ace follows an interview with the creator of this long lost classic. Tony Goacher was a contracter for Red Rat software in the 80's, and as a fan of the classic Psygnosis game Barbarian, he wanted something similar but with a little sci-fi twist to it. Read all about it in this great interview!