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To me, this game does a lot of things right. The level design is just spot on and very fun. Right from the get go you are able to do more than just run and jump. You start inside a building, use balloons to float up and discover hidden areas, swim in giant fish tanks, go through a maze of conveyor belts, only to end up on the roof, climb a giant tree and use an umbrella to fly and jump from cloud to cloud. Every single level has got some of these extra’s to keep it fun and fresh. Later on in the game these giant Sonic like pipes which you are sucked into also make an appearance. Sure this isn’t original and the creators have lent some ideas, but they have given their own spin to it and it just works perfectly for me in this game.
I have played EPIC on the Amiga, and I have played it on the ST. I don’t see much of a difference, but I have 'wasted' quite a bit of time with this game and to be honest, it is a frustrating mess to me. Weird that I didn’t feel that way when I was younger, I was just amazed by the looks (but they do deceive!). I understand the view of my precious Hoogspel authors very well now. To me, Epic really is a missed opportunity. And believe me, I really want this game to be good. Maybe I was completely blinded by nostalgia. On a technically level, it is kinda amazing, especially considering it runs on a vanilla ST.
Who would have thought that in 2017, 24 years after the discontinuation of the Atari ST, we would be playing a brand 'new' never uncovered game on our favorite 16bit home computer? I sure didn't. And not just any game, a big movie license. This thought alone might sent shivers down the spine of many ST gamers, as movie licensed games usually were a recipe for disaster...Rushed and mindless, created to make a fast buck!
By almost every poll, Dungeon Master has consistently reigned the best game on the Atari ever since it was released. It also appeared on the Amiga, SNES, AppleII-GS, X-68k and the PC, but didn't have as significant an impact on users of these machines. Even so, 20 years on it still has dedicated fans and websites. I still have my original disk.
Puzznic is an arcade-puzzle converted from the famous Taito coin-op game. Beginning with pre-arranged screens of bricks, Puzznic involves grabbing and pushing bricks left or right with the intention of bringing matching pairs or triples together. Matching bricks will disappear upon contact and the aim of the game is to remove all of the bricks from the grid within the time limit.
Because a game like this could easily become repetitive or the player become stumped by a particular level, Ocean have made hundreds of different levels such that there is 1 level 1, 2 level 2s... upto 8 level 8s. The player then has the choice of which level to play by choosing a route across an array of these level sets. No one level must be played, and there are enough variations to keep you entertained for at least a three hour sitting!
There were not many famous programmers for the Atari ST in Germany. Guido Henkel is one of them for sure. Games like Hellowoon, Ooze and Lords of Doom on the ST or the Das schwarze Auge-trilogy, Realms of Arkania in english, and Planescape: Torment will be unforgotten. ‘Hellowoon’ was the first game, that I bought for the ST, BTW. I had the idea to do this interview more than a year ago and to my pleasure, Guido agreed with the words: ‘Yes, of course. Thanks, that you still remember me’.
"So we went to Atari and said, 'Hey, we've got this amazing thing, even built with some of your parts, and what do you think about funding us? Or we'll give it to you. We just want to do it. Pay our salary, we'll come work for you.' And they said, 'No.' So then we went to Hewlett-Packard, and they said, 'Hey, we don't need you. You haven't got through college yet.'" -- Apple Computer Inc. founder Steve Jobs, on attempts to get Atari and HP interested in his and Steve Wozniak's personal computer
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