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What do other people think of a certain game? You wanna learn more about a particular game?
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There are currently 102
reviews available in the Atari Legend database.
By almost every poll, Dungeon Master has consistently reigned the best game on the Atari ever since it was released. It also appeared on the Amiga, SNES, AppleII-GS, X-68k and the PC, but didn't have as significant an impact on users of these machines. Even so, 20 years on it still has dedicated fans and websites. I still have my original disk.
Puzznic is an arcade-puzzle converted from the famous Taito coin-op game. Beginning with pre-arranged screens of bricks, Puzznic involves grabbing and pushing bricks left or right with the intention of bringing matching pairs or triples together. Matching bricks will disappear upon contact and the aim of the game is to remove all of the bricks from the grid within the time limit.
Because a game like this could easily become repetitive or the player become stumped by a particular level, Ocean have made hundreds of different levels such that there is 1 level 1, 2 level 2s... upto 8 level 8s. The player then has the choice of which level to play by choosing a route across an array of these level sets. No one level must be played, and there are enough variations to keep you entertained for at least a three hour sitting!
Pacman is one of the oldest and most successful computer game formulas. But the basic idea of transversing pathways happened years before computers arrived. The origins of the game goes back to 17th century Prussia. In Konigsberg, tourists traditionally played a walking game whereby they had to walk around the town and cross a network of 7 bridges, ticking each one off as they went. The aim was to tour all of the bridges for scenic purposes, and visitors were naturally uninclined to revisit a bridge they had already crossed, and this became the challenge. Going unsolved the city became famous for the problem, and in 1736 it was proven once and for all that it couldn't be done without repetition.
Unique and brilliant, although a little lacking in gameplay. What I like most about ECO is this fact that it gives us the chance to experience an insect's perspective of the world which is so unlike anything I've seen in any other game, and I really enjoy ECO for its originality and ability to open the mind. In fact, if I added up all of the hours I've spent crawling around these lands as a bug, it is probably longer than most real bugs live!
This time we're going waaaay back ... 1986 ... Just remember ... This was the year when we were all singing 'Rock Me Amadeus Ro-ro-rock me Amadeus' on our way home from school. In the summertime, Johnny 5 needed input, and just before Ferris Bueller had his day off, the Bangles got us all prancing around like Egyptians. It was the greatest of years in the UK, but the ST only had one tos. After our stalwart adventure through the nefarious Lands Of Havoc, Microdeal churned out a more conservative offering with a plain and intelligible collection of five card games, namely Blackjack, Cribbage, Klondike, Poker Squares, and Solitare.
Laurent Kermel is one of the few sceners who have been really responsible for some fresh air in the Atari ST scene. He has released the great shooter Bold, and a few weeks ago, another lost treasure called Wiliness 3 was released. Laurent is a game creator who has some really cool tricks up his sleeve. And he isn't yet finished showing them to us all. Read the interview for more great details!